private static (int X, int Y) GetOrigin(SpriteGroupModel spriteGroupModel) { if (spriteGroupModel.SpriteGroup.Count == 0) { return(0, 0); } return(-spriteGroupModel.SpriteGroup.Min(x => Math.Min(x.Left, x.Right)), -spriteGroupModel.SpriteGroup.Min(x => Math.Min(x.Top, x.Bottom))); }
private static (int X, int Y) GetOrigin(SpriteGroupModel spriteGroupModel) => (-spriteGroupModel.SpriteGroup.Min(x => Math.Min(x.Left, x.Right)),