void Awake() { spriteCamera = GetComponent<SpriteFactory.SpriteCamera>(); }
void Awake() { spriteCamera = GetComponent <SpriteFactory.SpriteCamera>(); }
void Awake() { spriteCamera = GetComponent<SpriteFactory.SpriteCamera>(); }
void Awake() { spriteCamera = GetComponent <SpriteFactory.SpriteCamera>(); }