Example #1
0
        void CustomInitialize()
        {
            SpriteManager.Camera.UsePixelCoordinates();
            SpriteManager.Camera.X = 129;
            SpriteManager.Camera.Y = -216;

            FlatRedBallServices.GraphicsOptions.TextureFilter = Microsoft.Xna.Framework.Graphics.TextureFilter.Point;

            SpriteEditorScene ses = SceneSave.FromFile("Content/Screens/TmxScreen/FinalFantasyScene.scnx".ToLowerInvariant());

            scene = new Scene();
            ses.SetScene <Sprite>(ContentManagerName, scene, SceneSettingOptions.ConvertZSeparatedSpritesIntoSpriteGrids);
            scene.Shift(new Vector3(0, 0, 0));
            scene.AddToManagers();

            TestLevel2.X -= 530;

            if (string.IsNullOrEmpty(TilbTest.MapLayers[0].Name))
            {
                throw new Exception("Map layers names are not coming through");
            }


            // Layer 0 should be called "LayerWithStuff"
            if (TmxWithEmptyLayers.MapLayers[0].Name != "LayerWithStuff")
            {
                throw new Exception("Having empty layers can screw up Layer names.  " +
                                    "This layer should be named \"LayerWithStuff\" but it is instead named " + TmxWithEmptyLayers.MapLayers[0].Name);
            }

            TestRotatedTiles();

            TestTileSizeOnMapWithObjects();

            TestEntitiesInFolders();

            TestCollisionLayerByType();

            // Make the shapes visible, to make sure that they get removed when the screen is destroyed:
            foreach (var shapeCollection in TmxWithShapes.ShapeCollections)
            {
                shapeCollection.Visible = true;
                shapeCollection.AddToManagers();
            }
        }