Example #1
0
        private void ValidateSpriteList()
        {
            if (m_Sprites.hasMultipleDifferentValues)
            {
                return;
            }
            if (m_Sprites.arraySize <= 1)
            {
                return;
            }

            Texture texture = null;

            for (int i = 0; i < m_Sprites.arraySize; i++)
            {
                SerializedProperty spriteData = m_Sprites.GetArrayElementAtIndex(i);
                SerializedProperty prop       = spriteData.FindPropertyRelative("sprite");
                Sprite             sprite     = prop.objectReferenceValue as Sprite;
                if (sprite != null)
                {
                    // Find the sprite atlas asset for this texture, if it has one
                    var spriteAtlas = SpriteEditorExtension.GetActiveAtlas(sprite);
                    if (spriteAtlas != null)
                    {
                        if (spriteAtlas.GetPackingSettings().enableTightPacking)
                        {
                            EditorGUILayout.HelpBox("Tightly packed Sprite Atlases are not supported.", MessageType.Error, true);
                            break;
                        }
                    }

                    if (texture == null)
                    {
                        texture = sprite.GetTextureForPlayMode();
                    }
                    else if (texture != sprite.GetTextureForPlayMode())
                    {
                        if (EditorSettings.spritePackerMode == SpritePackerMode.Disabled)
                        {
                            EditorGUILayout.HelpBox("To use multiple sprites, enable the Sprite Packer Mode in the Editor Project Settings, and create a Texture Atlas.", MessageType.Error, true);
                        }
                        else if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2 || EditorSettings.spritePackerMode == SpritePackerMode.AlwaysOnAtlas || EditorSettings.spritePackerMode == SpritePackerMode.BuildTimeOnlyAtlas)
                        {
                            EditorGUILayout.HelpBox("All Sprites must share the same Texture Atlas. Also check that all your sprites fit onto 1 texture of the Sprite Atlas.", MessageType.Error, true);
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("All Sprites must share the same texture. Either pack all Sprites into one Texture by setting the Packing Tag, or use a Multiple Mode Sprite.", MessageType.Error, true);
                        }
                        break;
                    }
                    else if (sprite.border != Vector4.zero)
                    {
                        EditorGUILayout.HelpBox("Sprite borders are not supported. They will be ignored.", MessageType.Warning, true);
                        break;
                    }
                }
            }
        }
Example #2
0
        internal static Texture2D GetAtlasTexture(this Sprite sprite)
        {
            var texture = SpriteEditorExtension.GetActiveAtlasTexture(sprite);

            if (null == texture || !texture)
            {
                return(null);
            }
            return(texture.GetInstanceID() == sprite.texture.GetInstanceID() ? null : texture);
        }
Example #3
0
 internal static Vector2 GetAtlasTextureRectOffset(this Sprite sprite)
 {
     return(SpriteEditorExtension.GetActiveAtlasTextureRectOffset(sprite));
 }
Example #4
0
 internal static Texture2D GetAtlasAlphaTexture(this Sprite sprite)
 {
     return(SpriteEditorExtension.GetActiveAtlasAlphaTexture(sprite));
 }
Example #5
0
 internal static SpriteAtlas GetAtlas(this Sprite sprite)
 {
     return(SpriteEditorExtension.GetActiveAtlas(sprite));
 }