Example #1
0
 private static void ReceiveProfilPic(IGraphResult result, SpriteDelegate tmpSpriteDelegate, int tmpInt)
 {
     if (result.Error == null && result.Texture != null)
     {
         Sprite r = Sprite.Create(result.Texture, new Rect(0, 0, tmpInt, tmpInt), Vector2.zero);
         if (tmpSpriteDelegate != null)
         {
             tmpSpriteDelegate(r);
         }
     }
     else
     {
         Debug.Log(result.Error);
         if (tmpSpriteDelegate != null)
         {
             tmpSpriteDelegate(null);
         }
     }
 }
Example #2
0
    // TODO: Make it coroutine and handle getting resources from server.

    public IEnumerator GetSprite(string filename, SpriteDelegate OnGetSpriteDelegate)
    {
        string path = Path.Combine(Application.streamingAssetsPath, filename + ".png");

        UnityWebRequest textureRequest = UnityWebRequestTexture.GetTexture(path);

        yield return(textureRequest.SendWebRequest());

        if (textureRequest.result != UnityWebRequest.Result.Success)
        {
            Debug.LogError(textureRequest.error);
            throw new UnityException("Unable to get " + filename + " with web request to " + path);
        }
        else
        {
            Texture2D webTexture = ((DownloadHandlerTexture)textureRequest.downloadHandler).texture as Texture2D;
            Sprite    webSprite  = Sprite.Create(webTexture, new Rect(0.0f, 0.0f, webTexture.width, webTexture.height), new Vector2(0.5f, 0.5f), 100.0f);
            OnGetSpriteDelegate(webSprite);
        }

        yield break;
    }
Example #3
0
 public static void RequestFriendProfilPic(int height, SpriteDelegate sd, string userId)
 {
     FB.API("/" + userId + "/picture?type=square&height=" + height + "&width=" + height, HttpMethod.GET, (IGraphResult result) => ReceiveProfilPic(result, sd, height));
 }