public override XmlPointToBrick Convert1(LookAtBrick m, XmlModelConvertBackContext c) { var spriteConverter = new SpriteConverter(); return(new XmlPointToBrick { PointedSprite = m.Target == null ? null : (XmlSprite)spriteConverter.Convert(m.Target, c, pointerOnly: true) }); }
public override LookAtBrick Convert1(XmlPointToBrick o, XmlModelConvertContext c) { var spriteConverter = new SpriteConverter(); return(new LookAtBrick { Target = o.PointedSprite == null ? null : (Sprite)spriteConverter.Convert(o.PointedSprite, c, pointerOnly: true) }); }