Example #1
0
 protected virtual void ProcessSpriteData()
 {
     if (spritesAdded < maxSprites)
     {
         if (spriteChip.unique)
         {
             if (spriteChip.FindSprite(spriteData) == -1)
             {
                 spriteChip.UpdateSpriteAt(spritesAdded, spriteData);
                 spritesAdded++;
             }
         }
         else
         {
             spriteChip.UpdateSpriteAt(index, spriteData);
             spritesAdded++;
         }
     }
 }
Example #2
0
 protected virtual void ProcessSpriteData()
 {
     if (spritesAdded < maxSprites)
     {
         // TODO need to deprecate this since the sprite file should load up exactly how it is read
         if (spriteChip.unique)
         {
             if (spriteChip.FindSprite(spriteData) == -1)
             {
                 spriteChip.UpdateSpriteAt(spritesAdded, spriteData);
                 spritesAdded++;
             }
         }
         else
         {
             if (spriteChip.IsEmpty(spriteData) == false)
             {
                 spriteChip.UpdateSpriteAt(index, spriteData);
                 spritesAdded++;
             }
         }
     }
 }