public void ResetPixelOffset() { if (null == this.sprites) { return; } for (int n = 0; n < this.sprites.Length; ++n) { SpriteCache sc = this.sprites[n]; if (sc && sc) { if (this.UsePixelOffset) { sc.Assign(sc, this.GetPixelOffset(n)); } else { sc.Assign(sc); } } } }