public CreatureGenerator(String givenName, SpriteBatchCreature givenCreatureBitmaps, UInt16[] mainStats, UInt16[] givenMainStatsDeviations, UInt16[] givenAPMoveCosts, UInt16[] givenAPActionCosts, Spells[] endowment) { name = givenName; creatureBitmaps = givenCreatureBitmaps; APMoveCosts = givenAPMoveCosts; APActionCosts = givenAPActionCosts; MainStatsMeans = mainStats; MainStatsDeviations = givenMainStatsDeviations; SpellEndowment = endowment; }
//public readonly UInt16 HPMax; public CreatureGenerator(String givenName, SpriteBatchCreature givenCreatureBitmaps, UInt16 givenStatHPMax, UInt16 givenStatDamage, UInt16 givenStatArmor, UInt16 givenStatSight, UInt16 givenStatMoveSpeed, UInt16 givenStatAttackTime, double givenStatAttackRange) { name = givenName; creatureBitmaps = givenCreatureBitmaps; StatHPMax = givenStatHPMax; StatDamage = givenStatDamage; StatArmor = givenStatArmor; StatSight = givenStatSight; StatMoveSpeed = givenStatMoveSpeed; StatAttackTime = givenStatAttackTime; StatAttackRange = givenStatAttackRange; }
public Creature(Map currentMap, Coords startPos, UInt16 ID, Team team, CreatureGenerator generator) { this._name = generator.name; this._myTeam = team; this._myInventory = new Inventory(this); this._myBitmap = generator.creatureBitmaps; this._radiusX = Constants.StandardUnitRadiusX; this._radiusY = Constants.StandardUnitRadiusY; this._inhabitedMap = currentMap; this._uniqueID = ID; this._inhabitedMap.MenagerieAddCreatureTo(ID, this); this._myCollider = _inhabitedMap.MyCollider; this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker; this._myPathfinder = _inhabitedMap.MyPathfinder; this._creatureBrain = new BrainRandomWalk(); _creatureBrain.MyCreature = this; this._fieldOfView = new BitArray[currentMap.BoundX]; for (int i = 0; i < currentMap.BoundX; ++i) { _fieldOfView[i] = new BitArray(currentMap.BoundY); } _statHPMax = generator.StatHPMax; _statHP = _statHPMax; _statDamage = generator.StatDamage; _statArmor = generator.StatArmor; _statSightRange = generator.StatSight; _statAttackTime = generator.StatAttackTime; _statAttackRange = generator.StatAttackRange; _moveSpeedMax = generator.StatMoveSpeed; this._moveSpeedCurrent = 0; _moveAcceleration = _moveSpeedMax / 10; Tile temp = this._inhabitedMap.GetTile(startPos); this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY)); this._inhabitedMap.MyCollider.RegisterCreature(this); }
// Creates the creature at startPos on the Map public Creature(Map currentMap, SpriteBatchCreature myBitmap, Coords startPos, UInt32 ID, UInt16 sightRange, Brain mind) { this._myInventory = new Inventory(this); this._myBitmap = myBitmap; this._radiusX = Constants.StandardUnitRadiusX; this._radiusY = Constants.StandardUnitRadiusY; this._statSightRange = sightRange; this._inhabitedMap = currentMap; this._myCollider = _inhabitedMap.MyCollider; this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker; this._myPathfinder = _inhabitedMap.MyPathfinder; this._uniqueID = ID; this._inhabitedMap.MenagerieAddCreatureTo(ID, this); this._creatureBrain = mind; mind.MyCreature = this; this._fieldOfView = new BitArray[currentMap.BoundX]; for (int i = 0; i < currentMap.BoundX; ++i) { _fieldOfView[i] = new BitArray(currentMap.BoundY); } Tile temp = this.InhabitedMap.GetTile(startPos); this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY)); /* * this.MyBody = new UInt16[] {Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, * Constants.StatsMax, Constants.StatsMax}; */ this._inhabitedMap.MyCollider.RegisterCreature(this); this._moveSpeedCurrent = 0; }
//public readonly UInt16 HPMax; public CreatureGenerator(String givenName, SpriteBatchCreature givenCreatureBitmaps, UInt16 givenStatHPMax, UInt16 givenStatDamage, UInt16 givenStatArmor, UInt16 givenStatSight, UInt16 givenStatMoveSpeed, UInt16 givenStatAttackTime, double givenStatAttackRange) { name = givenName; creatureBitmaps = givenCreatureBitmaps; StatHPMax = givenStatHPMax; StatDamage = givenStatDamage; StatArmor = givenStatArmor; StatSight = givenStatSight; StatMoveSpeed = givenStatMoveSpeed; StatAttackTime = givenStatAttackTime; StatAttackRange = givenStatAttackRange; }
public Band(Map myMap, Coords startPos, UInt16 ID, Team team, Brain brain, List <Creature> members, SpriteBatchCreature myBitmap) : base(myMap, startPos, ID, team, brain) { _members = members; _myBitmap = myBitmap; }
public Creature(Map currentMap, Coords startPos, UInt16 ID, Team team, CreatureGenerator generator) { this._name = generator.name; this._myTeam = team; this._myInventory = new Inventory(this); this._myBitmap = generator.creatureBitmaps; this._radiusX = Constants.StandardUnitRadiusX; this._radiusY = Constants.StandardUnitRadiusY; this._inhabitedMap = currentMap; this._uniqueID = ID; this._inhabitedMap.MenagerieAddCreatureTo(ID, this); this._myCollider = _inhabitedMap.MyCollider; this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker; this._myPathfinder = _inhabitedMap.MyPathfinder; this._creatureBrain = new BrainRandomWalk(); _creatureBrain.MyCreature = this; this._fieldOfView = new BitArray[currentMap.BoundX]; for (int i = 0; i < currentMap.BoundX; ++i) { _fieldOfView[i] = new BitArray(currentMap.BoundY); } _statHPMax = generator.StatHPMax; _statHP = _statHPMax; _statDamage = generator.StatDamage; _statArmor = generator.StatArmor; _statSightRange = generator.StatSight; _statAttackTime = generator.StatAttackTime; _statAttackRange = generator.StatAttackRange; _moveSpeedMax = generator.StatMoveSpeed; this._moveSpeedCurrent = 0; _moveAcceleration = _moveSpeedMax / 10; Tile temp = this._inhabitedMap.GetTile(startPos); this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY)); this._inhabitedMap.MyCollider.RegisterCreature(this); }
// Creates the creature at startPos on the Map public Creature(Map currentMap, SpriteBatchCreature myBitmap, Coords startPos, UInt32 ID, UInt16 sightRange, Brain mind) { this._myInventory = new Inventory(this); this._myBitmap = myBitmap; this._radiusX = Constants.StandardUnitRadiusX; this._radiusY = Constants.StandardUnitRadiusY; this._statSightRange = sightRange; this._inhabitedMap = currentMap; this._myCollider = _inhabitedMap.MyCollider; this._myVisibilityTracker = _inhabitedMap.MyVisibilityTracker; this._myPathfinder = _inhabitedMap.MyPathfinder; this._uniqueID = ID; this._inhabitedMap.MenagerieAddCreatureTo(ID, this); this._creatureBrain = mind; mind.MyCreature = this; this._fieldOfView = new BitArray[currentMap.BoundX]; for (int i = 0; i < currentMap.BoundX; ++i) { _fieldOfView[i] = new BitArray(currentMap.BoundY); } Tile temp = this.InhabitedMap.GetTile(startPos); this.PositionDouble = new Vector(temp.PixelTopLeft() + new Coords(CoordsType.Pixel, _radiusX, _radiusY)); /* this.MyBody = new UInt16[] {Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax, Constants.StatsMax}; */ this._inhabitedMap.MyCollider.RegisterCreature(this); this._moveSpeedCurrent = 0; }