// 添加 Sprite
 public void AddSprite(BaseSprite sprite)
 {
     sprite.SpriteID = SpriteId++;
     _spriteList.Add(sprite);
     // 将 Sprite 添加到 AI管理器
     _spriteBTUpdateManager.AddSprite(sprite);
 }
Example #2
0
    private void ConfigLoadEnd()
    {
        BaseSprite sprite = new BaseSprite();

        sprite.Init(Vector3.zero);
        _spriteList.Add(sprite);

        for (int i = 0; i < _spriteList.Count; ++i)
        {
            _spriteBTUpdateManager.AddSprite(sprite);
        }
    }