private static SpriteAnimation CreateAnimation()
        {
            var texture1 = Substitute.For <ITexture>();
            var sprite1  = new Sprite(texture1, Vector2.Zero, Vector2.Zero, Vector2.Zero, 0);
            var frame1   = new SpriteAnimationFrame(sprite1, 1);

            var texture2 = Substitute.For <ITexture>();
            var sprite2  = new Sprite(texture2, Vector2.Zero, Vector2.Zero, Vector2.Zero, 0);
            var frame2   = new SpriteAnimationFrame(sprite2, 1);

            var frames = new[] { frame1, frame2 };

            return(new SpriteAnimation(frames, TimeSpan.FromSeconds(1)));
        }
Example #2
0
        public static SpriteAnimationData CreateAnimation(Texture2D atlas, ref SpriteAnimationConfig config)
        {
            SpriteAnimationData result = null;

            if (config.TileCount > 0 || config.TileDim.X > 0 || config.TileDim.Y > 0)
            {
                result = new SpriteAnimationData()
                {
                    Config = config
                };
                result.Frames.Capacity = config.TileCount;
                int numCols = atlas.Width / config.TileDim.X;
                int numRows = atlas.Height / config.TileDim.Y;
                result.TileSheet = atlas;
                int spriteIndex = 0;
                for (int row = 0; row < numRows; row++)
                {
                    for (int col = 0; col < numCols; col++, spriteIndex++)
                    {
                        if (spriteIndex >= config.TileCount)
                        {
                            goto DONE_LABEL;
                        }

                        SpriteAnimationFrame frame = new SpriteAnimationFrame
                        {
                            Offset = new Point(col, row) * config.TileDim
                        };
                        result.Frames.Add(frame);
                    }
                }

                DONE_LABEL :;
            }

            return(result);
        }
Example #3
0
 public void addAnimation(string name, SpriteAnimationFrame[] animation)
 {
     animations.Add( name, animation );
 }