public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); fntMediumFont.DrawString(spriteBatch, "Conjunction", new Vector2(20, 20)); if (sprFillLeft.Filled == false) { sprFillLeft.Texture = txrFillBlue; sprFillLeft.Draw(spriteBatch); } else { sprFillLeft.Texture = txrFilled; sprFillLeft.Draw(spriteBatch); } if (sprFillRight.Filled == false) { sprFillRight.Texture = txrFillRed; sprFillRight.Draw(spriteBatch); } else { sprFillRight.Texture = txrFilled; sprFillRight.Draw(spriteBatch); } Player.Draw(spriteBatch); //spriteBatch.Draw(txrWhite, sprPlayer.Bounds, Color.Green); //TODO add debug bounds drawing input spriteBatch.End(); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); fntMediumFont.DrawString(spriteBatch, "Colors", new Vector2(20, 20)); if (sprFill.Filled == false) { sprFill.Texture = txrFillRed; sprFill.Draw(spriteBatch); } else { sprFill.Texture = txrFilled; sprFill.Draw(spriteBatch); } Player.Draw(spriteBatch); //spriteBatch.Draw(txrWhite, sprPlayer.Bounds, Color.Green); //TODO figure out what this is supposed to be spriteBatch.End(); }