public void UseTextureSingle(ShadowMapQuality quality, int index) { if (quality == ShadowMapQuality.High) { SpotHighQuality.UseTexture(index); } if (quality == ShadowMapQuality.Medium) { SpotMediumQuality.UseTexture(index); } if (quality == ShadowMapQuality.Low) { SpotLowQuality.UseTexture(index); } }