public void SetSpellData(int spellEnumOrg, int spellClassCode, int spellSlotLevel, int itemSpellData = -1,
                          MetaMagicData metaMagicData = default, SpontCastType spontCastType = default)
 {
     this.metaMagicData  = metaMagicData;
     this.spellEnumOrg   = spellEnumOrg;
     this.spellClassCode = spellClassCode;
     this.itemSpellData  = itemSpellData;
     this.spontCastType  = spontCastType;
     this.spellSlotLevel = spellSlotLevel;
 }
Example #2
0
    public static bool TryGet(SpontCastType type, int spellLevel, out int spellEnum)
    {
        spellEnum = -1;
        switch (type)
        {
        case SpontCastType.None:
            return(false);

        case SpontCastType.GoodCleric:
            if (spellLevel < GoodCleric.Length)
            {
                spellEnum = GoodCleric[spellLevel];
            }

            return(spellEnum != -1);

        case SpontCastType.EvilCleric:
            if (spellLevel < EvilCleric.Length)
            {
                spellEnum = EvilCleric[spellLevel];
            }

            return(spellEnum != -1);

        case SpontCastType.Druid:
            if (spellLevel < Druid.Length)
            {
                spellEnum = Druid[spellLevel];
            }

            return(spellEnum != -1);

        default:
            throw new ArgumentOutOfRangeException(nameof(type), type, null);
        }
    }
 public D20SpellData(int spellEnumOrg, int spellClassCode, int spellSlotLevel, int itemSpellData = -1,
                     MetaMagicData metaMagicData = default, SpontCastType spontCastType = default)
 {
     SetSpellData(spellEnumOrg, spellClassCode, spellSlotLevel, itemSpellData, metaMagicData, spontCastType);
 }