public override void Reset()
 {
     startIndex = null;
     OrThisString = new FsmString() {UseVariable = true};
     parseRange = null;
     textAsset = null;
     split = SplitSpecialChars.NewLine;
     parseAsType = ArrayParseStringAs.String;
 }
 public override void Reset()
 {
     gameObject = null;
     reference = null;
     startIndex = null;
     parseRange = null;
     textAsset = null;
     split = SplitSpecialChars.NewLine;
     parseAsType = ArrayMakerParseStringAs.String;
 }
Example #3
0
 public override void Reset()
 {
     gameObject  = null;
     reference   = null;
     startIndex  = null;
     parseRange  = null;
     textAsset   = null;
     split       = SplitSpecialChars.NewLine;
     parseAsType = ArrayMakerParseStringAs.String;
 }
 public override void Reset()
 {
     startIndex   = null;
     OrThisString = new FsmString()
     {
         UseVariable = true
     };
     parseRange  = null;
     textAsset   = null;
     split       = SplitSpecialChars.NewLine;
     parseAsType = ArrayParseStringAs.String;
 }