public override void Reset() { startIndex = null; OrThisString = new FsmString() {UseVariable = true}; parseRange = null; textAsset = null; split = SplitSpecialChars.NewLine; parseAsType = ArrayParseStringAs.String; }
public override void Reset() { gameObject = null; reference = null; startIndex = null; parseRange = null; textAsset = null; split = SplitSpecialChars.NewLine; parseAsType = ArrayMakerParseStringAs.String; }
public override void Reset() { startIndex = null; OrThisString = new FsmString() { UseVariable = true }; parseRange = null; textAsset = null; split = SplitSpecialChars.NewLine; parseAsType = ArrayParseStringAs.String; }