void OnAllPlayersReady()
    {
        for (int i = 0; i < inputs.Count; i++)
        {
            PlayerInput input = inputs[i];
            input.enabled = true;
        }

        if (playerNum == 1 && spawnAI)
        {
            Transform AIShipTransform = CreateShip();
            CreateIcon(AIShipTransform);
            ShipRespawnHandler respawnHandler = AIShipTransform.GetComponent <ShipRespawnHandler>();
            respawnHandler.terrain = terrain;
            Destroy(AIShipTransform.GetComponent <PlayerInput>());
            AIShipTransform.gameObject.AddComponent <AIFollowInput>();
        }

        winHandler.Initialize(inputs, playerNames);

        splitHelper.Finish();
        hideOnReady.alpha = 0.0f;
    }