void OnAllPlayersReady() { for (int i = 0; i < inputs.Count; i++) { PlayerInput input = inputs[i]; input.enabled = true; } if (playerNum == 1 && spawnAI) { Transform AIShipTransform = CreateShip(); CreateIcon(AIShipTransform); ShipRespawnHandler respawnHandler = AIShipTransform.GetComponent <ShipRespawnHandler>(); respawnHandler.terrain = terrain; Destroy(AIShipTransform.GetComponent <PlayerInput>()); AIShipTransform.gameObject.AddComponent <AIFollowInput>(); } winHandler.Initialize(inputs, playerNames); splitHelper.Finish(); hideOnReady.alpha = 0.0f; }