private void Update() { if (aiCars.Count == 0) { SplineSwapTrigger temp = FindObjectOfType <SplineSwapTrigger>(); aiCars = temp.aiCars; } }
// Start is called before the first frame update void Start() { _raceManager = FindObjectOfType <RaceManager>(); aiMan = _raceManager.aiMan; if (_raceManager != null) { _carsInGame = _raceManager.cars.Length; } else { Debug.LogError("Race Manager not found!"); } _hypeManager = FindObjectOfType <HypeManager>(); if (_hypeManager == null) { Debug.LogError("Hype Manager not found!"); } }
private void Awake() { aiMan = FindObjectOfType <SplineSwapTrigger>(); }