Example #1
0
 static void DrawGizmos(SplineSmooth path, GizmoType selectionType)
 {
     SplineEditor.DrawPathGizmo(path,
                                (Selection.activeGameObject == path.gameObject)
         ? path.Appearances.PathColor : path.Appearances.InactivePathColor);
     DrawGuizmosUnselected(path);
 }
Example #2
0
        private static void CreateShapeSpline()
        {
            MovableSpline zone   = CreateGenericShape <MovableSpline>("SHAPE: Spline");
            SplineSmooth  spline = SplineSmoothEditor.CreateSplineOnGameObject(zone.gameObject);

            UnityEditor.Editor  splineEditorGeneric = UnityEditor.Editor.CreateEditor(zone, typeof(MovableSplineEditor));
            MovableSplineEditor zoneEditor          = (MovableSplineEditor)splineEditorGeneric;

            zoneEditor.ConstructSplineZone(spline);
        }
Example #3
0
        protected static void DrawGuizmosUnselected(SplineSmooth path)
        {
            if (path.gameObject == Selection.activeGameObject)
            {
                return;
            }
            Matrix4x4 localToWorld = path.transform.localToWorldMatrix;

            for (int i = 0; i < path.Waypoints.Length; ++i)
            {
                SplineSmooth.Waypoint wp = path.Waypoints[i];
                Vector3 pos  = localToWorld.MultiplyPoint(wp.Position);
                float   size = HandleUtility.GetHandleSize(pos) * 0.05f;

                Color colorOld = Gizmos.color;
                Gizmos.color = Color.white;
                Gizmos.DrawSphere(pos, size);
                Gizmos.color = colorOld;
            }
        }