public void EnableSplineRenderers(bool enable) { SplineRenderer[] splineRenderers = FindObjectsOfType <SplineRenderer>(); for (int i = 0; i < splineRenderers.Length; ++i) { SplineRenderer splineRenderer = splineRenderers[i]; if (splineRenderer.GetComponent <Deformer>() != null) { splineRenderer.Layer = m_editor.CameraLayerSettings.AllScenesLayer; splineRenderer.enabled = enable; } } }