Example #1
0
    /// <summary>
    /// Called on Start. Loads the airport's flights from the data folder.
    /// </summary>
    public void LoadFlights()
    {
        string jsonPath = SplineReader.GetDataPath(m_airportCode) + "/manifest.json";

        Debug.Log("jsonPath: " + jsonPath);

        string jsonText;

        #if  UNITY_EDITOR
        if (!System.IO.File.Exists(jsonPath))
        {
            Debug.Log("JSON doesn't exist: " + jsonPath);
            return;
        }
        jsonText = System.IO.File.ReadAllText(jsonPath);
        #elif UNITY_ANDROID
        WWW reader = new WWW(jsonPath);
        while (!reader.isDone)
        {
        }
        jsonText = reader.text;
        #endif

        Debug.Log("Loaded json...");

        var rootNode  = JSON.Parse(jsonText);
        int numListed = 0;

        foreach (KeyValuePair <string, JSONNode> entry in rootNode.AsObject)
        {
            numListed += 1;

            var    flightInfo = entry.Value;
            Flight flight     = null;
            bool   hasFlight  = m_cachedFlights.TryGetValue(entry.Key, out flight);

            if (!hasFlight)
            {
                string toAirp         = flightInfo["to"].Value;
                string fromAirp       = flightInfo["from"].Value;
                int    startTimestamp = flightInfo["start"].AsInt;
                int    endTimestamp   = flightInfo["end"].AsInt;

                flight = new Flight(entry.Key, fromAirp, toAirp,
                                    startTimestamp, endTimestamp,
                                    transform, m_airportCode, m_flightPathMaterial);

                flight.gameObject.layer = this.gameObject.layer;

                if (!flight.didLoad)
                {
                    Debug.Log("Error: Flight didn't load: " + entry.Key);
                }
                m_cachedFlights[entry.Key] = flight;
            }
        }
        Debug.Log("Loaded " + m_cachedFlights.Count + "/" + numListed + " flights");
    }
Example #2
0
    /// <summary>
    /// Read spline data from binary format on disk
    /// </summary>
    private bool LoadData()
    {
        string pointsPath = SplineReader.GetDataPath(m_selectedAirportCode) + "/" + m_key + ".bin";

        List <SVector3> sPositions = null;

#if  UNITY_EDITOR
        if (!File.Exists(pointsPath))
        {
            Debug.Log("ERROR: Spline path doesnt exist: " + pointsPath);
            return(false);
        }
        try
        {
            using (Stream stream = File.Open(pointsPath, FileMode.Open))
            {
                BinaryFormatter bin = new BinaryFormatter();
                sPositions = (List <SVector3>)bin.Deserialize(stream);
            }
        }
        catch (Exception exc)
        {
            Debug.Log("Exception: " + exc.Message);
            return(false);
        }
#elif UNITY_ANDROID
        try
        {
            WWW reader = new WWW(pointsPath);
            while (!reader.isDone)
            {
            }
            MemoryStream    stream = new MemoryStream(reader.bytes);
            BinaryFormatter bin    = new BinaryFormatter();
            sPositions = (List <SVector3>)bin.Deserialize(stream);
            stream.Close();
        }
        catch (Exception exc)
        {
            Debug.Log("Exception: " + exc.Message);
            return(false);
        }
#endif

        m_vertexCount     = sPositions.Count;
        m_splinePositions = new Vector3[m_vertexCount];

        for (int j = 0; j < m_vertexCount; ++j)
        {
            int idx = j;

            m_splinePositions[j] = (Vector3)sPositions[idx];
        }

        return(true);
    }