void Start() { SampleCollection pathPointPosition = new SampleCollection(); splineComputer.GetSamples(pathPointPosition); path = pathPointPosition.samples; ourProjection = new List <Vector3>(); Vector3 first = path[0].position; first.x += offset; ourProjection.Add(first); moveTo = path[currentIndex].position; moveTo.x += offset; moveTo.y = 1.00000f; }