Example #1
0
    public override void OnInspectorGUI()
    {
        spline = target as Spline;

        if (selectedIndex >= 0 && selectedIndex < spline.points.Length)
        {
            DrawSelectedPointInspector();
        }

        if (GUILayout.Button("Toggle Circuit"))
        {
            Undo.RecordObject(spline, "Toggle Circuit");
            spline.circuit = !spline.circuit;
            EditorUtility.SetDirty(spline);
        }
        else if (GUILayout.Button("Add Segment"))
        {
            Undo.RecordObject(spline, "Add Segment");
            EditorUtility.SetDirty(spline);
            selectedIndex = spline.points.Length;
            spline.AddSegment();
        }
        else if (GUILayout.Button("Remove Segment"))
        {
            Undo.RecordObject(spline, "Remove Segment");
            EditorUtility.SetDirty(spline);
            spline.RemoveSegment();
            selectedIndex = -1;
        }
    }
        public GSplineAnchor AddAnchorAutoTangent(Vector3 worldPositionNoOffset, int activeAnchorIndex = -1)
        {
            Vector3       position = worldPositionNoOffset + PositionOffset;
            Quaternion    rotation = InitialRotation;
            Vector3       scale    = InitialScale;
            GSplineAnchor a        = new GSplineAnchor();

            a.Position = position;
            a.Rotation = rotation;
            a.Scale    = scale;
            Spline.Anchors.Add(a);
            if (activeAnchorIndex >= 0 && activeAnchorIndex < Spline.Anchors.Count)
            {
                Spline.AddSegment(activeAnchorIndex, Spline.Anchors.Count - 1);
            }

            return(a);
        }