static void Main(string[] args)
        {
            Console.SetWindowSize(screenSize.x, screenSize.y); //max: 227;63
            Console.CursorVisible = false;
            Console.Title         = "Rouge Mechs  (Finally! I was soo stupid i leaved old SC title for couple of versions)";
            //Console.ForegroundColor = ConsoleColor.White;


            //Console.BackgroundColor = ConsoleColor.Red; //Sets console background to red
            //Console.WriteLine("I'm Alive!");
            //Console.WriteLine("+---+---+---+---««««█▓▒░ ⌂⌂\n");

            bool gameover = false;
            bool endTurn  = false;

            //Draw.Kolorki(); //17:00

            Console.BufferHeight = screenSize.y;

            Console.Clear();

            Vector2 frameSize = new Vector2(122, 62);

            Draw.Frame(Vector2.zero, frameSize); // drawing map

            Log.Setup(new Vector2(150, 0));

            SpiritMech player = new SpiritMech(20, new Vector2(5, 5));

            player.icon = '@';
            player.Update(true);
            player.name = "Bal'Abadoth";

            List <PrimitiveEntity> enemies = new List <PrimitiveEntity>();

            enemies.Add(new SpiritMech(20, new Vector2(10, 10)));
            enemies.First().icon = '&';
            enemies.First().Update(true);

            Draw.SMStats(new Vector2(123, 0));
            player.DisplayStats(new Vector2(123, 0));



            int vara = 0;

            //Console.Clear();

            //string[] words = Item.LoadFromFile(1).First().Split(';');
            //Console.Write("\n\n\n" + (2 + Convert.ToInt16(words[2])) + "\n" + words[2] + "\n\n\n");

            //QoL.Blockade();
            //Console.Write("  weight  " + player.weight);


            while (!gameover)
            {
                endTurn = false;
                ConsoleKeyInfo key = Console.ReadKey(true);

                vara++;
                //Console.WriteLine("It's me!" + vara + "  ");
                //player.MoveTo(new Vector2(player.position.x, player.position.y));
                //Console.Write(Console.CursorTop + " done A Thing " + key.KeyChar);
                while (!endTurn)
                {
                    switch (key.KeyChar) ///Turn of Player
                    {
                    case 'w':
                    {
                        player.MoveTo(player.position + new Vector2(0, -2));
                        break;
                    }

                    case 's':
                    {
                        player.MoveTo(player.position + new Vector2(0, 1));
                        break;
                    }

                    case 'a':
                    {
                        player.MoveTo(player.position + new Vector2(-1, 0));
                        break;
                    }

                    case 'd':
                    {
                        player.MoveTo(player.position + new Vector2(1, 0));
                        break;
                    }

                    case 'o':
                    {
                        Random rnd = new Random();
                        player.ReceiveDmg(10, rnd.Next(4, 10), 5);
                        player.Update(false);
                        player.DisplayStats(new Vector2(123, 0));

                        enemies.First().MoveTo(enemies.First().position + new Vector2(1, 0));
                        break;
                    }

                    default:
                    {
                        Console.WriteLine("Ain't done a shit");
                        break;
                    }
                    }
                    endTurn = true;
                }
            }
            Blockade();
        }
Example #2
0
 public void DealDamage(SpiritMech target)
 {
     target.stats.HP -= bluntDamage;
     target.stats.HP -= Convert.ToInt16(damage * 1);
 }