GetPathSafeRegionName() public static method

public static GetPathSafeRegionName ( AtlasRegion region ) : string
region Spine.AtlasRegion
return string
    void UpdateBakedList()
    {
        AtlasAsset asset = (AtlasAsset)target;

        baked        = new List <bool>();
        bakedObjects = new List <GameObject>();
        if (atlasFile.objectReferenceValue != null)
        {
            Atlas              atlas             = asset.GetAtlas();
            FieldInfo          field             = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
            List <AtlasRegion> regions           = (List <AtlasRegion>)field.GetValue(atlas);
            string             atlasAssetPath    = AssetDatabase.GetAssetPath(atlasAsset);
            string             atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
            string             bakedDirPath      = Path.Combine(atlasAssetDirPath, atlasAsset.name);


            for (int i = 0; i < regions.Count; i++)
            {
                AtlasRegion region          = regions[i];
                string      bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
                GameObject  prefab          = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
                baked.Add(prefab != null);
                bakedObjects.Add(prefab);
            }
        }
    }
    static AtlasAsset IngestSpineAtlas(TextAsset atlasText)
    {
        if (atlasText == null)
        {
            Debug.LogWarning("Atlas source cannot be null!");
            return(null);
        }

        string primaryName = Path.GetFileNameWithoutExtension(atlasText.name).Replace(".atlas", "");
        string assetPath   = Path.GetDirectoryName(AssetDatabase.GetAssetPath(atlasText));

        string atlasPath = assetPath + "/" + primaryName + "_Atlas.asset";

        AtlasAsset atlasAsset = (AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset));

        List <Material> vestigialMaterials = new List <Material>();

        if (atlasAsset == null)
        {
            atlasAsset = AtlasAsset.CreateInstance <AtlasAsset>();
        }
        else
        {
            foreach (Material m in atlasAsset.materials)
            {
                vestigialMaterials.Add(m);
            }
        }

        atlasAsset.atlasFile = atlasText;

        //strip CR
        string atlasStr = atlasText.text;

        atlasStr = atlasStr.Replace("\r", "");

        string[]      atlasLines = atlasStr.Split('\n');
        List <string> pageFiles  = new List <string>();

        for (int i = 0; i < atlasLines.Length - 1; i++)
        {
            if (atlasLines[i].Length == 0)
            {
                pageFiles.Add(atlasLines[i + 1]);
            }
        }

        atlasAsset.materials = new Material[pageFiles.Count];

        for (int i = 0; i < pageFiles.Count; i++)
        {
            string    texturePath = assetPath + "/" + pageFiles[i];
            Texture2D texture     = (Texture2D)AssetDatabase.LoadAssetAtPath(texturePath, typeof(Texture2D));

            TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
            texImporter.textureFormat       = TextureImporterFormat.AutomaticTruecolor;
            texImporter.mipmapEnabled       = false;
            texImporter.alphaIsTransparency = false;
            texImporter.maxTextureSize      = 2048;

            EditorUtility.SetDirty(texImporter);
            AssetDatabase.ImportAsset(texturePath);
            AssetDatabase.SaveAssets();

            string pageName = Path.GetFileNameWithoutExtension(pageFiles[i]);

            //because this looks silly
            if (pageName == primaryName && pageFiles.Count == 1)
            {
                pageName = "Material";
            }

            string   materialPath = assetPath + "/" + primaryName + "_" + pageName + ".mat";
            Material mat          = (Material)AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material));

            if (mat == null)
            {
                mat = new Material(Shader.Find(defaultShader));
                AssetDatabase.CreateAsset(mat, materialPath);
            }
            else
            {
                vestigialMaterials.Remove(mat);
            }

            mat.mainTexture = texture;
            EditorUtility.SetDirty(mat);

            AssetDatabase.SaveAssets();

            atlasAsset.materials[i] = mat;
        }

        for (int i = 0; i < vestigialMaterials.Count; i++)
        {
            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(vestigialMaterials[i]));
        }

        if (AssetDatabase.GetAssetPath(atlasAsset) == "")
        {
            AssetDatabase.CreateAsset(atlasAsset, atlasPath);
        }
        else
        {
            atlasAsset.Reset();
        }

        EditorUtility.SetDirty(atlasAsset);

        AssetDatabase.SaveAssets();


        //iterate regions and bake marked
        Atlas              atlas             = atlasAsset.GetAtlas();
        FieldInfo          field             = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
        List <AtlasRegion> regions           = (List <AtlasRegion>)field.GetValue(atlas);
        string             atlasAssetPath    = AssetDatabase.GetAssetPath(atlasAsset);
        string             atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
        string             bakedDirPath      = Path.Combine(atlasAssetDirPath, atlasAsset.name);

        bool hasBakedRegions = false;

        for (int i = 0; i < regions.Count; i++)
        {
            AtlasRegion region          = regions[i];
            string      bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
            GameObject  prefab          = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));

            if (prefab != null)
            {
                BakeRegion(atlasAsset, region, false);
                hasBakedRegions = true;
            }
        }

        if (hasBakedRegions)
        {
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }

        return((AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset)));
    }
    override public void OnInspectorGUI()
    {
        serializedObject.Update();
        AtlasAsset asset = (AtlasAsset)target;

        EditorGUI.BeginChangeCheck();
        EditorGUILayout.PropertyField(atlasFile);
        EditorGUILayout.PropertyField(materials, true);
        if (EditorGUI.EndChangeCheck())
        {
            serializedObject.ApplyModifiedProperties();
        }

        if (materials.arraySize == 0)
        {
            EditorGUILayout.LabelField(new GUIContent("Error:  Missing materials", SpineEditorUtilities.Icons.warning));
            return;
        }

        for (int i = 0; i < materials.arraySize; i++)
        {
            SerializedProperty prop = materials.GetArrayElementAtIndex(i);
            Material           mat  = (Material)prop.objectReferenceValue;
            if (mat == null)
            {
                EditorGUILayout.LabelField(new GUIContent("Error:  Materials cannot be null", SpineEditorUtilities.Icons.warning));
                return;
            }
        }

        if (atlasFile.objectReferenceValue != null)
        {
            Atlas              atlas   = asset.GetAtlas();
            FieldInfo          field   = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
            List <AtlasRegion> regions = (List <AtlasRegion>)field.GetValue(atlas);
            EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon));
            EditorGUI.indentLevel++;
            AtlasPage lastPage = null;
            for (int i = 0; i < regions.Count; i++)
            {
                if (lastPage != regions[i].page)
                {
                    if (lastPage != null)
                    {
                        EditorGUILayout.Separator();
                        EditorGUILayout.Separator();
                    }
                    lastPage = regions[i].page;
                    Material mat = ((Material)lastPage.rendererObject);
                    if (mat != null)
                    {
                        GUILayout.BeginHorizontal();
                        {
                            EditorGUI.BeginDisabledGroup(true);
                            EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
                            EditorGUI.EndDisabledGroup();
                        }
                        GUILayout.EndHorizontal();
                    }
                    else
                    {
                        EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning));
                    }
                }
                GUILayout.BeginHorizontal();
                {
                    //EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]);
                    bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft("    " + regions[i].name, baked[i]);
                    if (baked[i])
                    {
                        EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250));
                    }
                    if (result && !baked[i])
                    {
                        //bake
                        baked[i]        = true;
                        bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
                        EditorGUIUtility.PingObject(bakedObjects[i]);
                    }
                    else if (!result && baked[i])
                    {
                        //unbake
                        bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel");
                        switch (unbakeResult)
                        {
                        case true:
                            //delete
                            string atlasAssetPath    = AssetDatabase.GetAssetPath(atlasAsset);
                            string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
                            string bakedDirPath      = Path.Combine(atlasAssetDirPath, atlasAsset.name);
                            string bakedPrefabPath   = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
                            AssetDatabase.DeleteAsset(bakedPrefabPath);
                            baked[i] = false;
                            break;

                        case false:
                            //do nothing
                            break;
                        }
                    }
                }
                GUILayout.EndHorizontal();
            }
            EditorGUI.indentLevel--;
        }

        if (serializedObject.ApplyModifiedProperties() ||
            (UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
            )
        {
            asset.Reset();
        }
    }