// Start is called before the first frame update void Start() { characters = scriptcharacter.GetComponent <Spincracter>(); spinengel[0] = GameObject.Find("Spinengel"); spinengel[1] = GameObject.Find("Spinengel (1)"); spinengel[2] = GameObject.Find("Spinengel (2)"); }
// Start is called before the first frame update void Start() { playersc = plyr.GetComponent <Spincracter>(); destroyfloat = 0; GameObject e = GameObject.Find("spincup"); }