static void StackSpilling2() { var t = CSharpExpression.Await(CSharpExpression.Await(Expression.Constant(Task.FromResult(Task.FromResult(42))))); var r = Expression.Add(t, t); _ = Spiller.Spill(r); }
internal override Expression AsExpression(Expression target) { RequireNoValueProperty(); Expression member = MemberExpression.Make(target, Binding.Member); Expression memberTemp = Spiller.MakeTemp(member.Type); var count = _bindings.Count; var block = new Expression[count + 2]; block[0] = new AssignBinaryExpression(memberTemp, member); for (var i = 0; i < count; i++) { var br = _bindingRewriters[i]; block[i + 1] = br.AsExpression(memberTemp); } // We need to copy back value types. if (memberTemp.Type.IsValueType) { block[count + 1] = Expression.Block ( typeof(void), new AssignBinaryExpression(MemberExpression.Make(target, Binding.Member), memberTemp) ); } else { block[count + 1] = Utils.Empty; } return(MakeBlock(block)); }
internal override Expression AsExpression(Expression target) { RequireNoValueProperty(); Expression member = MemberExpression.Make(target, Binding.Member); Expression memberTemp = Spiller.MakeTemp(member.Type); var count = _initializers.Count; var block = new Expression[count + 2]; block[0] = new AssignBinaryExpression(memberTemp, member); for (var i = 0; i < count; i++) { var cr = _childRewriters[i]; var add = cr.Finish(new InstanceMethodCallExpressionN(_initializers[i].AddMethod, memberTemp, cr[0, -1])); block[i + 1] = add.Node; } // We need to copy back value types if (memberTemp.Type.IsValueType) { block[count + 1] = Expression.Block ( typeof(void), new AssignBinaryExpression(MemberExpression.Make(target, Binding.Member), memberTemp) ); } else { block[count + 1] = Utils.Empty; } return(MakeBlock(block)); }
void OnTriggerEnter2D(Collider2D other) { Debug.Log("Flag"); player = other.GetComponent <Transform>(); kontroller = other.GetComponent <Kontroller2D>(); spiller = other.GetComponent <Spiller>(); Destroy(spiller); Destroy(kontroller); }
internal override Expression AsExpression(Expression target) { Expression member = MemberExpression.Make(target, Binding.Member); Expression memberTemp = Spiller.MakeTemp(member.Type); return(MakeBlock( new AssignBinaryExpression(memberTemp, _rhs), new AssignBinaryExpression(member, memberTemp), Utils.Empty )); }
void OnTriggerEnter2D(Collider2D other) { Debug.Log("Flag"); player = other.GetComponent <Transform>(); kontroller = other.GetComponent <Kontroller2D>(); spiller = other.GetComponent <Spiller>(); rigidbody = other.GetComponent <Rigidbody2D>(); anim = other.GetComponent <Animator>(); Destroy(rigidbody); Destroy(spiller); Destroy(kontroller); }
public void Spiller_Basics() { // NB: This really tests the LINQ stack spiller but with our ceremony around it. var a = Expression.Constant(1); var b = Expression.Constant(2); var x = Expression.TryFinally(a, Expression.Empty()); var y = Expression.TryFinally(b, Expression.Empty()); var e = Expression.Add(x, y); var r = Spiller.Spill(e); Assert.AreEqual(ExpressionType.Block, r.NodeType); var si = (BlockExpression)r; Assert.AreEqual(2, si.Variables.Count); var sv1 = si.Variables[0]; var sv2 = si.Variables[1]; Assert.AreEqual(1, si.Expressions.Count); // NB: LINQ stack spiller has a spurious block var si1 = si.Expressions[0]; Assert.AreEqual(ExpressionType.Block, si1.NodeType); var sb = (BlockExpression)si1; Assert.AreEqual(3, sb.Expressions.Count); var se1 = sb.Expressions[0]; var se2 = sb.Expressions[1]; var se3 = sb.Expressions[2]; Assert.AreEqual(ExpressionType.Assign, se1.NodeType); var sa1 = (BinaryExpression)se1; Assert.AreSame(sv1, sa1.Left); //Assert.AreSame(x, sa1.Right); // NB: LINQ stack spiller could clone a child tree; should use an equality comparer here Assert.AreEqual(ExpressionType.Assign, se2.NodeType); var sa2 = (BinaryExpression)se2; Assert.AreSame(sv2, sa2.Left); //Assert.AreSame(y, sa2.Right); // NB: LINQ stack spiller could clone a child tree; should use an equality comparer here Assert.AreEqual(ExpressionType.Add, se3.NodeType); var sa3 = (BinaryExpression)se3; Assert.AreSame(sv1, sa3.Left); Assert.AreSame(sv2, sa3.Right); }
public void Spiller_Await() { var a = Expression.Constant(Task.FromResult(1)); var b = Expression.Constant(Task.FromResult(2)); var x = CSharpExpression.Await(a); var y = CSharpExpression.Await(b); var e = Expression.Add(x, y); var r = Spiller.Spill(e); Assert.AreEqual(ExpressionType.Block, r.NodeType); var si = (BlockExpression)r; Assert.AreEqual(2, si.Variables.Count); var sv1 = si.Variables[0]; var sv2 = si.Variables[1]; Assert.AreEqual(1, si.Expressions.Count); // NB: LINQ stack spiller has a spurious block var si1 = si.Expressions[0]; Assert.AreEqual(ExpressionType.Block, si1.NodeType); var sb = (BlockExpression)si1; Assert.AreEqual(3, sb.Expressions.Count); var se1 = sb.Expressions[0]; var se2 = sb.Expressions[1]; var se3 = sb.Expressions[2]; Assert.AreEqual(ExpressionType.Assign, se1.NodeType); var sa1 = (BinaryExpression)se1; Assert.AreSame(sv1, sa1.Left); //Assert.AreSame(x, sa1.Right); // NB: LINQ stack spiller could clone a child tree; should use an equality comparer here Assert.AreEqual(ExpressionType.Assign, se2.NodeType); var sa2 = (BinaryExpression)se2; Assert.AreSame(sv2, sa2.Left); //Assert.AreSame(y, sa2.Right); // NB: LINQ stack spiller could clone a child tree; should use an equality comparer here Assert.AreEqual(ExpressionType.Add, se3.NodeType); var sa3 = (BinaryExpression)se3; Assert.AreSame(sv1, sa3.Left); Assert.AreSame(sv2, sa3.Right); }
private Expression RewriteBody(ParameterExpression stateVar, ParameterExpression builderVar, ParameterExpression stateMachineVar, out IEnumerable <ParameterExpression> variables) { const int ExprCount = 1 /* local state var */ + 1 /* TryCatch */ + 2 /* state = -2; SetResult */ + 1 /* Label */; var locals = default(ParameterExpression[]); var exprs = default(Expression[]); var result = default(ParameterExpression); var ex = Expression.Parameter(typeof(Exception), "exception"); var exit = Expression.Label("__exit"); // // Keep a collection and a helper function to create variables that are hoisted to the heap // for use by await sites. Because only one await site can be active at a time, we can reuse // variables introduced for these, e.g. for awaiters of the same type. // // NB: We can replace the getVariable helper function with a local function in C# 7.0 if we // get that feature. // var hoistedVars = new Dictionary <Type, ParameterExpression>(); var getVariable = new Func <Type, string, ParameterExpression>((t, s) => { if (!hoistedVars.TryGetValue(t, out ParameterExpression p)) { p = Expression.Parameter(t, s + hoistedVars.Count); hoistedVars.Add(t, p); } return(p); }); // // Some helpers to call AwaitOnCompleted on the async method builder for use by each await site in // the asynchronous code path, e.g. // // if (!awaiter.IsCompleted) // { // __state = n; // __builder.AwaitOnCompleted<AwaiterType, RuntimeAsyncStateMachine>(ref awaiter, ref __statemachine); // } // // NB: We can replace the onCompletedFactory helper function with a local function in C# 7.0 if we // get that feature. // // REVIEW: Do we have any option to call UnsafeAwaitOnCompleted at runtime, i.e. can we detect // the cases where we can do this and can we do it wrt security restrictions on code // that gets emitted dynamically? // var awaitOnCompletedMethod = builderVar.Type.GetMethod("AwaitOnCompleted", BindingFlags.Public | BindingFlags.Instance); var awaitOnCompletedArgs = new Type[] { default(Type), typeof(RuntimeAsyncStateMachine) }; var onCompletedFactory = new Func <Expression, Expression>(awaiter => { awaitOnCompletedArgs[0] = awaiter.Type; var awaitOnCompletedMethodClosed = awaitOnCompletedMethod.MakeGenericMethod(awaitOnCompletedArgs); return(Expression.Call(builderVar, awaitOnCompletedMethodClosed, awaiter, stateMachineVar)); }); // // First, reduce all nodes in the body except for await nodes. This makes subsequent rewrite // steps easier because we reduce to the known subset of LINQ nodes. // var reduced = Reducer.Reduce(Body); // // Next, rewrite exception handlers to synthetic equivalents where needed. This supports the // C# 6.0 features to await in catch and finally handlers (in addition to fault handlers in // order to support all LINQ nodes, which can be restricted if we want). // // This step also deals with pending branches out of exception handlers in order to properly // 'leave' protected regions and execute the branch after the exception handling construct. // var lowered = new CatchRewriter().Visit(reduced); lowered = new FinallyAndFaultRewriter().Visit(lowered); // // Next, eliminate any aliasing of variables that relies on the nesting of scoped nodes in // the LINQ APIs (e.g. nested blocks with reused ParmeterExpression nodes). We do this so we // don't have to worry about hoisting variables out of the async lambda body and causing the // meaning of the hoisted variable to change to another use of the same variable in a scoped // tree node higher up. This can happen during stack spilling, e.g. // // { // int x; // @0 // { // int x; // @0 - same instance shadowing x in outer block // F(x, await t); // } // } // // ==> // // int x; // @0 hoisted to heap by stack spilling // () => // { // int x; // !!! the binding of x has now changed to the declaration // __spill0 = x; // !!! in the inner block // __spill1 = await t; // F(__spill0, __spill1); // } // var aliasFree = AliasEliminator.Eliminate(lowered); // // Next, perform stack spilling in order to be able to pause the asynchronous method in the // middle of an expression without changing the left-to-right subexpression evaluation // semantics dictated by the C# language specification, e.g. // // Console.ReadLine() + await Task.FromResult(Console.ReadLine) // // The first side-effect of reading from the console should happen before the second one // in the async operation. // var spilled = Spiller.Spill(aliasFree); // // Next, rewrite await expressions to the awaiter pattern with IsCompleted, OnCompleted, // and GetResult. This is where the heavy lifting (quite literally so) takes place and the // state machine is built. Other than rewriting await expressions, this step also takes care // of emitting the switch table for reentering the state machine, reentering nested try // blocks, and hoisting of locals. For more information, see AwaitRewriter. // // Note we need to introduce another local to keep the state of the async state machine in // order to deal with reentrancy of the async state machine via the OnCompleted call on an // awaiter while we're still exiting the state machine. This is a subtle race which we avoid // by making all decisions about jumps and state transitions based on a local copy of the // hoisted state variable used by the state machine: // // int __localState = __state; // switch (__localState) // { // ... // } // // NB: Right now, locals used in await sites get hoisted to the heap eagerly rather than // getting hoisted upon taking the asynchronous code path. This is an opportunity for // future optimization, together with the use of a struct for the async state machine. // var localStateVar = Expression.Parameter(typeof(int), "__localState"); var awaitRewriter = new AwaitRewriter(localStateVar, stateVar, getVariable, onCompletedFactory, exit); var rewrittenBody = awaitRewriter.Visit(spilled); // // Next, store the result of the rewritten body if the async method is non-void-returning. // Note this assignment will typically have a RHS which contains a non-void block expression // that originated from running the AwaitRewriter. // var newBody = rewrittenBody; if (Body.Type != typeof(void) && builderVar.Type.IsGenericType /* if not ATMB<T>, no result assignment needed */) { result = Expression.Parameter(Body.Type, "__result"); newBody = Expression.Assign(result, rewrittenBody); locals = new[] { localStateVar, result }; } else { locals = new[] { localStateVar }; } exprs = new Expression[ExprCount]; // // Next, we need to rewrite branching involving typed labels and percolate assignments in // order to avoid reduced await expressions causing branching into non-void expressions // which is not allowed in the lambda compiler. An example os this is shown in the comments // for AssignmentPercolator. // newBody = new TypedLabelRewriter().Visit(newBody); newBody = AssignmentPercolator.Percolate(newBody); var i = 0; // // Next, put the jump table to resume the async state machine on top of the rewritten body // returned from the AwaitRewriter. Note that the AwaitRewriter takes care of emitting the // nested resume jump tables for try statements, so we just have to stick the top-level // table around the body here. We don't do this in AwaitRewriter just to reduce the amount // of expression tree cloning incurred by TypedLabelRewriter and AssignmentPercolator given // that we know the switch tables don't contain any expressions that need such rewriting. // var resumeList = awaitRewriter.ResumeList; if (resumeList.Count > 0) { newBody = Expression.Block( typeof(void), Expression.Switch(stateVar, resumeList.ToArray()), newBody ); } else { newBody = Helpers.CreateVoid(newBody); } // // int __localState = __state; // exprs[i++] = Expression.Assign(localStateVar, stateVar); // // try // { // // body // } // catch (Exception ex) // { // __state = -2; // __builder.SetException(ex); // goto __exit; // } // exprs[i++] = Expression.TryCatch( newBody, Expression.Catch(ex, Expression.Block( Expression.Assign(stateVar, Helpers.CreateConstantInt32(-2)), Expression.Call(builderVar, builderVar.Type.GetMethod("SetException"), ex), Expression.Return(exit) ) ) ); // // __state = -2; // exprs[i++] = Expression.Assign(stateVar, Helpers.CreateConstantInt32(-2)); // // __builder.SetResult(__result); // if (result != null) { exprs[i++] = Expression.Call(builderVar, builderVar.Type.GetMethod("SetResult"), result); } else { exprs[i++] = Expression.Call(builderVar, builderVar.Type.GetMethod("SetResult")); } // // __exit: // return; // exprs[i++] = Expression.Label(exit); // // Finally, create the Action with the rewritten async lambda body that gets passed to the // runtime async state machine and hoist any newly introduced variables for awaiters and // such to the outer scope in order to get them stored on the heap rather than the stack. // var body = Expression.Block(locals, exprs); var res = Expression.Lambda <Action>(body); variables = hoistedVars.Values.Concat(awaitRewriter.HoistedVariables); return(res); }
// Use this for initialization void Start() { spiller = FindObjectOfType <Spiller> (); }
static void StackSpilling4() { var e = (Expression <Func <int> >)(() => F(Math.Abs(-1), Task.FromResult(2).Result, Math.Abs(-3))); var r = new TaskRewriter().Visit(e.Body); var x = Spiller.Spill(r); }
static void StackSpilling3() { var e = (Expression <Func <int> >)(() => Task.FromResult(1).Result + Task.FromResult(2 + Task.FromResult(3).Result).Result); var r = new TaskRewriter().Visit(e.Body); var x = Spiller.Spill(r); }