/* * When Spike is hit, destroys last spike and sets vulnerability to parent spike */ void OnDestroy() { if (this != _head) { _parent.setVulnerability(true); _parent.RemoveSpike(this); if (_child != null) { Destroy(_child.gameObject); } } }
/* * When Spike is hit, destroys last spike and sets vulnerability to parent spike */ void OnDestroy() { if (this != _head) { _parent.setVulnerability(true); _parent.RemoveSpike(this); if (_child != null) { Destroy(_child.gameObject); } } }