void Awake() { _newPosition = transform.position.AsVector2(); _oldPosition = _newPosition; _vely = 5 * GRAVITY; _snap = GetComponent <SpiderSnap>(); _blobBinder = GetComponentInChildren <BlobBinder>(); _anim = GetComponentInChildren <Animator>(); }
void Awake() { _newPosition = transform.position.AsVector2(); _oldPosition = _newPosition; _vely = 5*GRAVITY; _snap = GetComponent<SpiderSnap>(); _blobBinder = GetComponentInChildren<BlobBinder>(); _anim = GetComponentInChildren<Animator>(); }