public void DifficultyRange(SpiderTypes type, int difficulty) { const int MaxDeviation_ATT = 2; const int MaxDeviation_DEF = 2; int targetvalue_att = difficulty * 2; int targetvalue_def = difficulty * 4; Entity ent = SpiderFactory.createSpider(type, difficulty); int deviation_att = Math.Abs(targetvalue_att - ent.Attack); int deviation_def = Math.Abs(targetvalue_def - ent.Defence); Assert.IsTrue(deviation_att <= MaxDeviation_ATT); Assert.IsTrue(deviation_def <= MaxDeviation_DEF); }
public void ClassValidity(SpiderTypes type, Type expected) { const int DIFF = 1; Entity ent = SpiderFactory.createSpider(type, DIFF); try { Convert.ChangeType(ent, expected); } catch { Assert.Fail(); } }
void Update() { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (Input.GetMouseButtonDown(0)) { oldMousePos = mousePos; boxSelector.boxStart = mousePos; leftMouse.Execute(mousePos, selectedUnits); } if (Input.GetMouseButton(0)) { var difference = Vector3.Distance(oldMousePos, mousePos); if (difference > 0.05) { boxSelector.mousePos = mousePos; boxSelector.active = true; boxSelector.Select(ref selectedUnits); } } if (Input.GetMouseButtonUp(0)) { boxSelector.active = false; } if (Input.GetMouseButtonDown(1)) { //GameObject target = new Raycast().Cast(mousePos, Vector3.zero); //if (target == null) { // moveCommand.Execute(mousePos, selectedUnits); //} else if (target) //{ // attackCommand.Execute(target, selectedUnits); //} foreach (var spider in spiderFactory.spidersList.spidersList) { spider.agent.SetDestination(mousePos); } } if (Input.GetKeyDown(KeyCode.W)) { spiderFactory.createSpider(mousePos); } }
void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { GameObject hitObject = hit.transform.gameObject; selectedUnits.add(hitObject); } } if (Input.GetMouseButtonDown(1)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { if (hit.transform.gameObject.GetComponent <HealthComponent>()) { //Attack Logic foreach (GameObject unit in selectedUnits.selectedUnits) { unit.GetComponent <AttackComponent>().acquireTarget(hit.transform.gameObject); } } else { foreach (GameObject unit in selectedUnits.selectedUnits) { unit.GetComponent <NavigationComponent>().setDestination(hit.point); unit.GetComponent <AttackComponent>().target = null; } } } } if (Input.GetKeyDown(KeyCode.W)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { spiderFactory.createSpider(hit.point); } } }