public SphericalWorldScreen(IContext context) : base(context, "spherical_world") { _sphere = new Sphere(Context, 255, 5000); _sky = new Sky(Context); _sun = new Sun(); _camera = new SphericalWorldCamera(); _counter = new FpsCounter(); Register(new DynamicLabel(context, "fps_counter", new UniRectangle(5, 5, 100, 50), () => _counter.Value + "FPS")); }