Example #1
0
        // Token: 0x06004256 RID: 16982 RVA: 0x00151184 File Offset: 0x0014F584
        public override void GenerateColliderGeometry()
        {
            Mesh colliderMesh = base.GetColliderMesh();

            if (colliderMesh)
            {
                colliderMesh.Clear();
                SphericalConePrimitive.GenerateGeometry(colliderMesh, this.radius, this.segments, this.coneAngle, this.normalsType, this.pivotPosition);
                base.RefreshMeshCollider();
            }
            base.GenerateColliderGeometry();
        }
Example #2
0
        // Token: 0x06004254 RID: 16980 RVA: 0x001510E0 File Offset: 0x0014F4E0
        public void GenerateGeometry(float radius, int segments, float coneAngle, NormalsType normalsType, PivotPosition pivotPosition)
        {
            MeshFilter component = base.GetComponent <MeshFilter>();

            if (component.sharedMesh == null)
            {
                component.sharedMesh = new Mesh();
            }
            Mesh sharedMesh = component.sharedMesh;

            base.GenerationTimeMS = SphericalConePrimitive.GenerateGeometry(sharedMesh, radius, segments, coneAngle, normalsType, pivotPosition);
            this.radius           = radius;
            this.segments         = segments;
            this.coneAngle        = coneAngle;
            this.normalsType      = normalsType;
            this.flipNormals      = false;
            this.pivotPosition    = pivotPosition;
        }