internal override void GenerateColorMap(int height)
        {
            var width = 2 * height;

            if (HasAtmosphere && TemperatureNoiseMap == null)
            {
                GenerateTemperatureMap(height);
            }
            else if (HeightNoiseMap == null)
            {
                GenerateHeightMap(height);
            }
            var builder = new SphereNoiseMapBuilder();

            builder.SetDestSize(width, height);
            builder.SetBounds(-90, 90, -180, 180);
            ColorNoiseMap        = new NoiseMap();
            builder.SourceModule = ColorNoiseModule;
            builder.DestNoiseMap = ColorNoiseMap;
            builder.Build();

            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = ColorNoiseMap.GetValue(x, y);
                    value = (value - MinHeight) / (MaxHeight - MinHeight);
                    ColorNoiseMap.SetValue(x, y, value);
                }
            }
        }
Example #2
0
        public void SphericalRenderTest()
        {
            var sphere = new SphereNoiseMapBuilder();

            sphere.SetBounds(-90, 90, -180, 180);
            sphere.SetDestSize(512, 256);
            sphere.SourceModule = module;
            sphere.DestNoiseMap = noiseMap;
            sphere.Build();

            renderer.SourceNoiseMap   = noiseMap;
            renderer.DestinationImage = textureImage;
            renderer.Render();
        }
Example #3
0
        public void WoodTexture_SphericalRender()
        {
            var noiseMap = new NoiseMap();
            var sphere   = new SphereNoiseMapBuilder();

            sphere.SetBounds(-90, 90, -180, 180);
            sphere.SetDestSize(512, 256);
            sphere.SourceModule = testModule;
            sphere.DestNoiseMap = noiseMap;
            sphere.Build();

            testRenderer.SourceNoiseMap   = noiseMap;
            testRenderer.DestinationImage = testTextureImage;
            testRenderer.Render();
        }
        private void GenerateTemperatureMap(int height)
        {
            var width = 2 * height;

            if (HeightNoiseMap == null)
            {
                GenerateHeightMap(height);
            }
            var builder = new SphereNoiseMapBuilder();

            builder.SetDestSize(width, height);
            builder.SetBounds(-90, 90, -180, 180);
            TemperatureNoiseMap  = new NoiseMap();
            builder.SourceModule = TemperatureNoiseModule;
            builder.DestNoiseMap = TemperatureNoiseMap;
            builder.Build();

            MinTemperature = 1000000.0f;
            MaxTemperature = 0.0f;

            var solarHeat = Pow(SurfaceTemperature, 4);
            var extraHeat = Pow(GeothermalTemperature, 4) + Pow(GreenhouseTemp, 4);
            var coldness  = 1 - (float)Random.Uniform("coldness", Pow(extraHeat / (solarHeat + extraHeat), 0.25), 1);

            if (HasAtmosphere)
            {
                for (var x = 0; x < width; x++)
                {
                    for (var y = 0; y < height; y++)
                    {
                        var heat        = extraHeat + solarHeat * 2 * Sin(PI * y / height);
                        var temperature = (float)Pow(heat, 0.25);
                        temperature *= 1 - coldness * HeightNoiseMap.GetValue(x, y);
                        if (temperature < MinTemperature)
                        {
                            MinTemperature = temperature;
                        }
                        else if (temperature > MaxTemperature)
                        {
                            MaxTemperature = temperature;
                        }
                        temperature *= 1 + 0.05f * (TemperatureNoiseMap.GetValue(x, y) - 1);
                        TemperatureNoiseMap.SetValue(x, y, temperature);
                    }
                }
            }
        }
        private void GenerateTemperatureMap(int height)
        {
            var width   = 2 * height;
            var builder = new SphereNoiseMapBuilder();

            builder.SetDestSize(width, height);
            builder.SetBounds(-90, 90, -180, 180);
            TemperatureNoiseMap  = new NoiseMap();
            builder.SourceModule = TemperatureNoiseModule;
            builder.DestNoiseMap = TemperatureNoiseMap;
            builder.Build();

            var min = 10.0f;
            var max = -10.0f;

            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = TemperatureNoiseMap.GetValue(x, y);
                    if (value < min)
                    {
                        min = value;
                    }
                    else if (value > max)
                    {
                        max = value;
                    }
                }
            }

            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = TemperatureNoiseMap.GetValue(x, y);
                    value  = (value - min) / (max - min);
                    value  = 0.75f + 0.25f * value;
                    value *= (float)EffectiveTemperature;
                    TemperatureNoiseMap.SetValue(x, y, value);
                }
            }
        }
        private void GenerateHeightMap(int height)
        {
            var width   = 2 * height;
            var builder = new SphereNoiseMapBuilder();

            builder.SetDestSize(width, height);
            builder.SetBounds(-90, 90, -180, 180);
            HeightNoiseMap       = new NoiseMap();
            builder.SourceModule = HeightNoiseModule;
            builder.DestNoiseMap = HeightNoiseMap;
            builder.Build();

            MinHeight = 10.0f;
            MaxHeight = -10.0f;
            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = HeightNoiseMap.GetValue(x, y);
                    if (value < MinHeight)
                    {
                        MinHeight = value;
                    }
                    else if (value > MaxHeight)
                    {
                        MaxHeight = value;
                    }
                }
            }

            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = HeightNoiseMap.GetValue(x, y);
                    value = (value - MinHeight) / (MaxHeight - MinHeight);
                    HeightNoiseMap.SetValue(x, y, value);
                }
            }
        }
        private void GenerateRingMap(int width)
        {
            var height = 32;

            RingNoiseModule = Random.Perlin("ring noise", 0.25, 2, 1.8, 2.2, 10, 16, 0.65, 0.75);
            RingNoiseModule = new Add
            {
                Source0 = RingNoiseModule,
                Source1 = new Constant {
                    ConstantValue = Random.Uniform("ring offset", -0.5, 0.5)
                }
            };

            var builder = new SphereNoiseMapBuilder();

            RingNoiseMap         = new NoiseMap();
            builder.SourceModule = RingNoiseModule;
            builder.SetDestSize(width, height);
            builder.DestNoiseMap = RingNoiseMap;
            builder.SetBounds(0, 0.00000001, -180, 180);
            builder.Build();
        }
Example #8
0
        private void GenerateNoiseMaps()
        {
            tbLogView.Text = "Started\r\n";
            int SizeX;
            int SizeY;

            try
            {
                SizeX = Int32.Parse(tbWidth.Text);
                SizeY = Int32.Parse(tbHeight.Text);

                NoiseBitmapTerrain = new Bitmap(SizeX, SizeY);
                NoiseBitmapHeight  = new Bitmap(SizeX, SizeY);
                tbLogView.AppendText("Size OK \r\n");
            }
            catch (Exception)
            {
                SizeX = 250;
                SizeY = 250;
                MessageBox.Show("Nonparsable size values! Running at 250x250\r\n");
                NoiseBitmapTerrain = new Bitmap(250, 250);
                NoiseBitmapTerrain = new Bitmap(250, 250);
                tbLogView.AppendText("Size was incorrect, going default\r\n");
            }
            tbLogView.AppendText("Loading Perlin from Noiser(legacy)\r\n");
            SharpNoise.Modules.Perlin perlin = new SharpNoise.Modules.Perlin();
            tbLogView.AppendText("Loading OK\r\n");
            try
            {
                perlin.OctaveCount = Int32.Parse(tbOctaves.Text);
                perlin.Seed        = Int32.Parse(tbSeed.Text);
                perlin.Frequency   = Double.Parse(tbFreq.Text);
                tbLogView.AppendText("Settings OK\r\n");
            }
            catch (Exception)
            {
                MessageBox.Show("Wrong octaves count or seed! Running at 1 octave and seed 000000 @ Frequency = 10.");
                perlin.OctaveCount = 1;
                perlin.Seed        = 000000;
                perlin.Frequency   = 10.0;
                tbLogView.AppendText("Setting incorrect, going default\r\n");
            }
            double down, up, right, left;

            try
            {
                down  = Double.Parse(tbTileDown.Text);
                up    = Double.Parse(tbTileUp.Text);
                left  = Double.Parse(tbTileLeft.Text);
                right = Double.Parse(tbTileRight.Text);
                tbLogView.AppendText("Tiles OK\r\n");
            }
            catch (Exception)
            {
                up    = 3;
                left  = -3;
                right = 3;
                down  = -3;
                tbLogView.AppendText("Tiles incorrect, going default\r\n");
            }
            var NoiseMap = new NoiseMap(SizeX, SizeY);

            if (comboModuleSelector.SelectedIndex == 0)
            {
                var NoiseMapBuilder = new PlaneNoiseMapBuilder()
                {
                    DestNoiseMap = NoiseMap, SourceModule = perlin
                };
                tbLogView.AppendText("Module OK, Destination OK\r\n");
                NoiseMapBuilder.SetDestSize(SizeX, SizeY);

                NoiseMapBuilder.SetBounds(left, right, down, up);
                tbLogView.AppendText("Building maps.....\r\n");
                NoiseMapBuilder.Build();
            }
            if (comboModuleSelector.SelectedIndex == 1)
            {
                var GlobeMapBuilder = new SphereNoiseMapBuilder()
                {
                    DestNoiseMap = NoiseMap, SourceModule = perlin
                };
                tbLogView.AppendText("Module OK, Destination OK\r\n");
                GlobeMapBuilder.SetDestSize(SizeX, SizeY);
                GlobeMapBuilder.SetBounds(down, up, left, right);
                GlobeMapBuilder.Build();
                tbLogView.AppendText("Building maps.....\r\n");
            }
            tbLogView.AppendText("Building OK\r\n");

            var ImageTerrain    = new SharpNoise.Utilities.Imaging.Image();
            var RendererTerrain = new ImageRenderer()
            {
                SourceNoiseMap   = NoiseMap,
                DestinationImage = ImageTerrain
            };

            tbLogView.AppendText("Renderer starting\r\n");

            if (chboxLightMap.IsChecked == true)
            {
                RendererTerrain.EnableLight     = true;
                RendererTerrain.LightAzimuth    = Double.Parse(tbLightAzimuth.Text);
                RendererTerrain.LightBrightness = Double.Parse(tbLightBrightness.Text);
                RendererTerrain.LightContrast   = Double.Parse(tbLightContrast.Text);
                RendererTerrain.LightElevation  = Double.Parse(tbLightElevation.Text);
                RendererTerrain.LightIntensity  = Double.Parse(tbLightIntensity.Text);
            }
            Thread ColorBuilder = new Thread(() =>
            {
                RendererTerrain.BuildTerrainGradient();
                RendererTerrain.Render();

                NoiseBitmapTerrain = ImageTerrain.ToGdiBitmap();
                ImageNoiseHolder.Dispatcher.Invoke(new Action(() =>
                {
                    ImageNoiseHolder.Source = BitmapToImageSource(NoiseBitmapTerrain);
                    tbLogView.AppendText("Done! Noise map OK, renderer OK\r\n");
                }));
            });

            ColorBuilder.Start();

            var ImageTerrainHeight    = new SharpNoise.Utilities.Imaging.Image();
            var RendererTerrainHeight = new ImageRenderer()
            {
                SourceNoiseMap   = NoiseMap,
                DestinationImage = ImageTerrainHeight
            };


            Thread heightBuilder = new Thread(() =>
            {
                RendererTerrainHeight.BuildGrayscaleGradient();
                RendererTerrainHeight.Render();
                NoiseBitmapHeight = ImageTerrainHeight.ToGdiBitmap();

                ImageNoiseHeightHolder.Dispatcher.Invoke(new Action(() =>
                {
                    ImageNoiseHeightHolder.Source = BitmapToImageSource(NoiseBitmapHeight);
                    tbLogView.AppendText("Done! Noise map OK, renderer OK\r\n");
                }));
            });

            heightBuilder.Start();

            tbLogView.AppendText("Process status: OK\r\n");
        }
        internal override void GenerateColorMap(int height)
        {
            var width = 2 * height;

            var builder = new SphereNoiseMapBuilder();

            ColorNoiseMap        = new NoiseMap();
            builder.SourceModule = ColorNoiseModule;
            builder.SetDestSize(width, height);
            builder.DestNoiseMap = ColorNoiseMap;
            builder.SetBounds(-90, 90, -180, 180);
            builder.Build();

            HeightNoiseMap       = new NoiseMap();
            builder.SourceModule = HeightNoiseModule;
            builder.SetDestSize(1, height);
            builder.DestNoiseMap = HeightNoiseMap;
            builder.SetBounds(-90, 90, 0, 0.000001);
            builder.Build();

            var min    = 1000.0f;
            var max    = -1000.0f;
            var factor = 0.3f;
            var values = new float[height];

            for (var y = 0; y < height; y++)
            {
                var value = (1 - factor) * HeightNoiseMap.GetValue(0, y) + factor * HeightNoiseMap.GetValue(0, height - y);
                values[y] = value;
                if (value < min)
                {
                    min = value;
                }
                else if (value > max)
                {
                    max = value;
                }
            }
            for (var y = 0; y < height; y++)
            {
                var value = values[y];
                value     = (value - min) / (max - min);
                values[y] = value;
            }

            min = 1000.0f;
            max = -1000.0f;
            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = ColorNoiseMap.GetValue(x, y);
                    if (value < min)
                    {
                        min = value;
                    }
                    else if (value > max)
                    {
                        max = value;
                    }
                }
            }

            var turbulence = (float)Sqrt(0.003 * Mass / EarthMass);
            var d          = turbulence * 0.03f;

            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var value = ColorNoiseMap.GetValue(x, y);
                    value = (value - min) / (max - min);
                    value = (1 - 2 * d) * y / height + d + d * value;
                    var i = (int)(value * height);
                    if (i < 0)
                    {
                        i = 0;
                    }
                    if (i > height - 1)
                    {
                        i = height - 1;
                    }
                    value = values[i];
                    var a = (float)Sin(PI * y / height);
                    a     *= a * a;
                    value *= a;
                    value *= turbulence;
                    ColorNoiseMap.SetValue(x, y, value);
                }
            }
        }
        private async void startButton_Click(object sender, EventArgs e)
        {
            timeLabel.Text = string.Empty;

            var cts = new CancellationTokenSource();

            var dialog = new ProgressDialog();

            dialog.Owner = this;
            dialog.cancelButton.Click += (s, ea) => cts.Cancel();
            dialog.Show();

            var stopwatch = new Stopwatch();

            stopwatch.Start();

            var generatorModule = new PlanetGenerator(GeneratorSettings).CreatePlanetModule();

            var planetBuilder      = new SphereNoiseMapBuilder();
            var planetElevationMap = new NoiseMap();

            planetBuilder.SetBounds(GeneratorSettings.SouthCoord, GeneratorSettings.NorthCoord,
                                    GeneratorSettings.WestCoord, GeneratorSettings.EastCoord);
            planetBuilder.SetDestSize(GeneratorSettings.GridWidth, GeneratorSettings.GridHeight);

            planetBuilder.SourceModule = generatorModule;
            planetBuilder.DestNoiseMap = planetElevationMap;

            bool cancelled = false;

            try
            {
                await planetBuilder.BuildAsync(cts.Token);
            }
            catch (OperationCanceledException)
            {
                cancelled = true;
            }

            stopwatch.Stop();

            dialog.Close();

            if (cancelled)
            {
                return;
            }

            timeLabel.Text = String.Format("Planet generated in {0}", stopwatch.Elapsed.ToString());

            var degExtent        = GeneratorSettings.EastCoord - GeneratorSettings.WestCoord;
            var gridExtent       = (double)GeneratorSettings.GridWidth;
            var metersPerDegree  = (GeneratorSettings.PlanetCircumference / 360.0);
            var resInMeters      = (degExtent / gridExtent) * metersPerDegree;
            var seaLevelInMeters = (((GeneratorSettings.SeaLevel + 1) / 2.0) *
                                    (GeneratorSettings.MaxElev - GeneratorSettings.MinElev)) + GeneratorSettings.MinElev;

            var planetImage    = new Image();
            var planetRenderer = new ImageRenderer();

            planetRenderer.SourceNoiseMap   = planetElevationMap;
            planetRenderer.DestinationImage = planetImage;
            planetRenderer.AddGradientPoint(-16384.0 + seaLevelInMeters, new Color(0, 0, 0, 255));
            planetRenderer.AddGradientPoint(-256 + seaLevelInMeters, new Color(6, 58, 127, 255));
            planetRenderer.AddGradientPoint(-1.0 + seaLevelInMeters, new Color(14, 112, 192, 255));
            planetRenderer.AddGradientPoint(0.0 + seaLevelInMeters, new Color(70, 120, 60, 255));
            planetRenderer.AddGradientPoint(1024.0 + seaLevelInMeters, new Color(110, 140, 75, 255));
            planetRenderer.AddGradientPoint(2048.0 + seaLevelInMeters, new Color(160, 140, 111, 255));
            planetRenderer.AddGradientPoint(3072.0 + seaLevelInMeters, new Color(184, 163, 141, 255));
            planetRenderer.AddGradientPoint(4096.0 + seaLevelInMeters, new Color(255, 255, 255, 255));
            planetRenderer.AddGradientPoint(6144.0 + seaLevelInMeters, new Color(128, 255, 255, 255));
            planetRenderer.AddGradientPoint(16384.0 + seaLevelInMeters, new Color(0, 0, 255, 255));
            planetRenderer.EnableLight    = true;
            planetRenderer.LightContrast  = 1.0 / resInMeters;
            planetRenderer.LightIntensity = 2;
            planetRenderer.LightElevation = 45;
            planetRenderer.LightAzimuth   = 135;
            planetRenderer.Render();

            string filename;

            using (var sfd = new SaveFileDialog())
            {
                sfd.Filter = "PNG Image (*.png)|*.png";
                DialogResult result;
                do
                {
                    result = sfd.ShowDialog();
                } while (result != DialogResult.OK);
                filename = sfd.FileName;
            }

            planetImage.SaveGdiBitmap(filename, System.Drawing.Imaging.ImageFormat.Png);
        }