/// <inheritdoc /> public Location Convert(LocationDTO value, object state) { var entity = new SphereLocation(); this.Merge(entity, value, state); return(entity); }
partial void Merge(SphereLocation entity, LocationDTO dto, object state) { entity.Radius = dto.Radius; entity.Rotation = dto.Rotation; }
// Implement this method in a buddy class to set properties that are specific to 'SphereLocation' (if any) partial void Merge(SphereLocation entity, LocationDTO dto, object state);