public static void DrawSphere(string name, Vector3 pos, float radius, Color color = new Color(), bool additive = false) { SphereGizmo gizmo = new SphereGizmo() { pos = pos, radius = radius }; AddGizmo(name, gizmo, color, clearOthers: !additive); }
private static void CreateGizmo(CreatureSpawner __instance) { SphereGizmo.Create(__instance.transform.position, 3, Color.yellow); }