public void SetNotMorphed()
    {
        enabled        = false;
        sphereCreature = null;

        if (Collider != null)
        {
            Collider.enabled = true;
        }

        if (Rigidbody != null)
        {
            Rigidbody.useGravity = true;
        }

        if (CreatureAI != null)
        {
            CreatureAI.StopRolling();
            CreatureAI.ResumeRandomNavigation();
        }
    }
    public void SetMorphed(SphereCreature sphereCreature)
    {
        enabled             = true;
        this.sphereCreature = sphereCreature;

        if (Collider != null)
        {
            Collider.enabled = false;
        }

        if (Rigidbody != null)
        {
            Rigidbody.useGravity      = false;
            Rigidbody.velocity        = Vector3.zero;
            Rigidbody.angularVelocity = Vector3.zero;
        }

        if (CreatureAI != null)
        {
            CreatureAI.StopAllNavigation();
            CreatureAI.StartRolling();
        }
    }