public override IEnumerator ChangeColor() { yield return new WaitForEndOfFrame(); if (SphereController.GetGroundColor().Equals(Color.green)) SphereController.SetState(new Green(SphereController)); }
public override IEnumerator ChangeColor() { yield return(new WaitForEndOfFrame()); if (SphereController.GetGroundColor().Equals(Color.red)) { SphereController.SetState(new Red(SphereController)); } }