Example #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="SpellSet"/> class.
        /// </summary>
        public SpellSet(ArenaData ArenaData, SpellSetData SetData)
        {
            this.Spells = new List <SpellData> [CsvFiles.Get(Gamefile.Rarities).Datas.Count];

            for (int I = 0; I < CsvFiles.Get(Gamefile.Rarities).Datas.Count; I++)
            {
                this.Spells[I] = new List <SpellData>(32);
            }

            if (SetData != null)
            {
                for (int I = 0; I < SetData.SpellsData.Length; I++)
                {
                    this.AddSpell(SetData.SpellsData[I]);
                }
            }
            else
            {
                CsvFiles.Spells.ForEach(SpellData =>
                {
                    if (SpellData.IsUnlockedInArena(ArenaData))
                    {
                        this.AddSpell(SpellData);
                    }
                });
            }
        }
Example #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="SpellSet"/> class.
        /// </summary>
        public SpellSet(ArenaData ArenaData, SpellSetData SetData)
        {
            this.Spells = new List <SpellData> [CSV.Tables.Get(Gamefile.Rarity).Datas.Count];

            for (int i = 0; i < CSV.Tables.Get(Gamefile.Rarity).Datas.Count; i++)
            {
                this.Spells[i] = new List <SpellData>(32);
            }

            if (SetData != null)
            {
                for (int i = 0; i < SetData.SpellsData.Length; i++)
                {
                    this.AddSpell(SetData.SpellsData[i]);
                }
            }
            else
            {
                CSV.Tables.Spells.ForEach(SpellData =>
                {
                    if (SpellData.IsUnlockedInArena(ArenaData))
                    {
                        this.AddSpell(SpellData);
                    }
                });
            }
        }
Example #3
0
        /// <summary>
        /// Creates the data for the specified row.
        /// </summary>
        /// <param name="Row">The row.</param>
        internal Data Create(Row Row)
        {
            Data Data;

            switch (this.Index)
            {
            case 1:
            {
                Data = new LocaleData(Row, this);
                break;
            }

            case 2:
            {
                Data = new BillingPackageData(Row, this);
                break;
            }

            case 3:
            case 20:
            {
                Data = new GlobalData(Row, this);
                break;
            }

            case 4:
            {
                Data = new SoundData(Row, this);
                break;
            }

            case 5:
            {
                Data = new ResourceData(Row, this);
                break;
            }

            case 9:
            {
                Data = new CharacterBuffData(Row, this);
                break;
            }

            case 10:
            {
                Data = new ProjectileData(Row, this);
                break;
            }

            case 11:
            {
                Data = new EffectData(Row, this);
                break;
            }

            case 12:
            {
                Data = new PredefinedDeckData(Row, this);
                break;
            }

            case 14:
            {
                Data = new RarityData(Row, this);
                break;
            }

            case 15:
            {
                Data = new LocationData(Row, this);
                break;
            }

            case 16:
            {
                Data = new AllianceBadgeData(Row, this);
                break;
            }

            case 18:
            {
                Data = new NpcData(Row, this);
                break;
            }

            case 19:
            {
                Data = new TreasureChestData(Row, this);
                break;
            }

            case 21:
            {
                Data = new ParticleEmitterData(Row, this);
                break;
            }

            case 22:
            {
                Data = new AreaEffectObjectData(Row, this);
                break;
            }

            case 26:
            case 27:
            case 28:
            case 29:
            {
                Data = new SpellData(Row, this);
                break;
            }

            case 34:
            case 35:
            {
                Data = new CharacterData(Row, this);
                break;
            }

            case 40:
            {
                Data = new HealthBarData(Row, this);
                break;
            }

            case 41:
            {
                Data = new MusicData(Row, this);
                break;
            }

            case 42:
            {
                Data = new DecoData(Row, this);
                break;
            }

            case 43:
            {
                Data = new GambleChestData(Row, this);
                break;
            }

            case 45:
            case 48:
            {
                Data = new TutorialData(Row, this);
                break;
            }

            case 46:
            {
                Data = new ExpLevelData(Row, this);
                break;
            }

            case 50:
            {
                Data = new BackgroundDecoData(Row, this);
                break;
            }

            case 51:
            {
                Data = new SpellSetData(Row, this);
                break;
            }

            case 52:
            {
                Data = new ChestOrderData(Row, this);
                break;
            }

            case 53:
            {
                Data = new TauntData(Row, this);
                break;
            }

            case 54:
            {
                Data = new ArenaData(Row, this);
                break;
            }

            case 55:
            {
                Data = new ResourcePackData(Row, this);
                break;
            }

            case 56:
            {
                Data = new Data(Row, this);
                break;
            }

            case 57:
            {
                Data = new RegionData(Row, this);
                break;
            }

            case 58:
            {
                Data = new NewsData(Row, this);
                break;
            }

            case 59:
            {
                Data = new AllianceRoleData(Row, this);
                break;
            }

            case 60:
            {
                Data = new AchievementData(Row, this);
                break;
            }

            case 61:
            {
                Data = new HintData(Row, this);
                break;
            }

            case 62:
            {
                Data = new HelpshiftData(Row, this);
                break;
            }

            default:
            {
                Logging.Info(this.GetType(), "Invalid data table id: " + this.Index + ".");
                Data = null;
                break;
            }
            }

            return(Data);
        }