Example #1
0
    const float shakeIntensityMod = 0.1f; //The amount to scale each shake by (per keyword)

    public IEnumerator playEffects(CastData d, SpellData s, float delay = 0)
    {
        yield return(new WaitForSeconds(delay));

        //caster_cutin_animator.Play ("anim_wave_banner_image");
        if (d.isHit == false)//Spell misses
        {
            Debug.Log(d.Caster.Stats.name + " missed " + d.Target.Stats.name + "!");
            //Process miss graphics
            popp.spawnSprite("popup_miss", POP_TIMER, d.Target.Transform.position + UNDER_OFFSET);
            AudioPlayer.main.playSFX("sfx_spell_miss");
            BattleEffects.main.spriteShift(d.Target.Transform, 0.3f, 0.1f); // sprite moves to the right as a dodge
            yield break;
        }

        //Process repel
        if (d.repel)
        {
            spawnElementPopup(d.element, Elements.vsElement.REPEL, d.Caster.Transform);
            AnimationPlayer.main.playAnimation("anim_element_reflect", d.Caster.Transform.position, 2f);
            yield return(new WaitForSeconds(0.333F));
        }
        float shakeIntensity = 0;

        //Process hit graphics (if not a repelled attack)
        for (int i = 0; i < d.animData.Length; ++i)
        {
            if (d.animData[i] != null)
            {
                AudioPlayer.main.setSFX(AudioPlayer.channel_spell_sfx, d.sfxData[i]);
                AudioPlayer.main.playSFX(AudioPlayer.channel_spell_sfx);
                //AnimationPlayer.main.playAnimation(d.animData[i], d.Target.Transform.position, 1);
                AnimationPlayer.main.playAnimation(d.animData[i], d.Target.Transform.position, 2f);
                if (d.Target.CasterType == ICasterType.PLAYER)
                {
                    BattleEffects.main.screenShake(0.15f + shakeIntensity / 8, 0.05f + shakeIntensity);
                }
                shakeIntensity += shakeIntensityMod;
                if (d.repel)
                {
                    popp.spawnText(s.getWord(i).ToUpper() + "!", POP_TIMER - 1, d.Caster.Transform.position, Color.black, new Color(1, 111f / 255f, 1));
                }
                else
                {
                    popp.spawnText(s.getWord(i).ToUpper() + "!", POP_TIMER - 1, d.Caster.Transform.position, new Color(1, 111f / 255f, 1), Color.white);
                }
                yield return(new WaitForSeconds(0.333F));
            }
        }
        if (d.isCrit && d.vsElement != Elements.vsElement.BLOCK)  //Spell is crit
        {
            Debug.Log(d.Caster.Stats.name + " scores a critical with " + s.ToString() + " on " + d.Target.Stats.name);
            if (d.Target.CasterType == ICasterType.ENEMY)
            {
                AudioPlayer.main.playSFX("sfx_enemy_weakcrit_dmg");
                if (!d.isStun && !d.Target.Is_stunned)
                {
                    popp.spawnText("<size=48>-1<size=24>SHIELD</size></size>", POP_TIMER, d.Target.Transform.position + UNDER_OFFSET_2, Color.cyan, Color.white);
                }
                if (d.isStun)
                {
                    popp.spawnText("BREAK!", POP_TIMER, d.Target.Transform.position + UNDER_OFFSET_2, Color.cyan, Color.white);
                }
                //if (d.Target.Is_stunned) popp.spawnText ("BONUS DMG!", POP_TIMER, d.Target.Transform.position + UNDER_OFFSET_2, Color.red, Color.white);
            }
            else if (d.Target.CasterType == ICasterType.PLAYER || d.Target.CasterType == ICasterType.NPC_ALLY)
            {
                AudioPlayer.main.playSFX("sfx_party_weakcrit_dmg");
            }
        }
        else if ((d.vsElement == Elements.vsElement.WEAK || d.vsElement == Elements.vsElement.SUPERWEAK) && d.damageInflicted > 0)
        {
            if (d.Target.CasterType == ICasterType.ENEMY)
            {
                AudioPlayer.main.playSFX("sfx_enemy_weakcrit_dmg");
                if (!d.isStun && !d.Target.Is_stunned)
                {
                    popp.spawnText("<size=48>-1<size=24>SHIELD</size></size>", POP_TIMER, d.Target.Transform.position + UNDER_OFFSET_2, Color.cyan, Color.white);
                }
                if (d.isStun)
                {
                    popp.spawnText("BREAK!", POP_TIMER, d.Target.Transform.position + UNDER_OFFSET_2, Color.cyan, Color.white);
                }
            }
            else if (d.Target.CasterType == ICasterType.PLAYER || d.Target.CasterType == ICasterType.NPC_ALLY)
            {
                AudioPlayer.main.playSFX("sfx_party_weakcrit_dmg");
            }
        }
        if (d.isStun)
        {
            //Process stun graphics
            Debug.Log(d.Caster.Stats.name + " stuns " + d.Target.Stats.name);
            AudioPlayer.main.playSFX("sfx_stagger");
        }

        Debug.Log(d.Target.Stats.name + " was hit for " + d.damageInflicted + " " + Elements.toString(d.element) + " damage: " + d.vsElement);

        //Process elemental wk/resist/drain/repel graphics
        if (!((d.vsElement == Elements.vsElement.WEAK || d.vsElement == Elements.vsElement.SUPERWEAK) && d.damageInflicted <= 0))
        {
            spawnElementPopup(d.element, d.vsElement, d.Target.Transform);
        }

        //Play block/reflect/drain animations if necessary
        if (d.vsElement == Elements.vsElement.BLOCK)
        {
            AnimationPlayer.main.playAnimation("anim_element_block", d.Target.Transform.position, 2f);
            yield return(new WaitForSeconds(0.333F));
        }
        else if (d.vsElement == Elements.vsElement.DRAIN)
        {
            AnimationPlayer.main.playAnimation("anim_element_drain", d.Target.Transform.position, 2f);
            yield return(new WaitForSeconds(0.333F));
        }
        //Spawn damage number and some other gubs
        spawnDamagePopup(d, shakeIntensity);
    }
Example #2
0
 // pause battle, attack player with specified spell
 void attackPlayer(SpellData s)
 {
     Debug.Log(stats.name + " casts " + s.ToString());
     castManager.enemyCast(castManager.spellDict, s, position, target);
 }
Example #3
0
    //Enable battle log UI state (call anywhere that the battlemanager pauses to cast)
    public void log(SpellData cast, ICasterType caster, string talk, string speaker, Vector3 casterPosition)
    {
        battleLogCast.SetActive(false);
        battleLogTalk.SetActive(false);
        battleLogSub.SetActive(true);
        string ele = "";

        switch (cast.element)
        {
        case "agni":
            battleLogSubSpellIcons [1].sprite = battleLogIcons [1];
            battleLogSubSpellIcons [2].sprite = battleLogIcons [1];
            ele = "FIRE";
            break;

        case "cryo":
            battleLogSubSpellIcons [1].sprite = battleLogIcons [2];
            battleLogSubSpellIcons [2].sprite = battleLogIcons [2];
            ele = "ICE";
            break;

        case "veld":
            battleLogSubSpellIcons [1].sprite = battleLogIcons [3];
            battleLogSubSpellIcons [2].sprite = battleLogIcons [3];
            ele = "VOLT";
            break;

        default:
            battleLogSubSpellIcons [1].sprite = battleLogIcons [0];
            battleLogSubSpellIcons [2].sprite = battleLogIcons [0];
            ele = "PHYSICAL";
            break;
        }
        battleLogSubAnimator.Play("anim_sub_battlelog_enter");
        battleLogCast.transform.position = casterPosition;
        battleLogSubText[0].text         = cast.ToString();
        logCastText.text = "> " + cast.ToString();
        logTalkText.text = talk;
        //logTalkInfo.text = speaker;
        logCastInfo.text = speaker;
        if (caster == ICasterType.ENEMY)
        {
            castBox.color            = enemyColor;
            talkBox.color            = enemyColor;
            battleLogSubText[1].text = "ENEMY CASTS " + ele;
        }
        else if (caster == ICasterType.PLAYER)
        {
            castBox.color            = playerColor;
            talkBox.color            = playerColor;
            battleLogSubText[1].text = "PLAYER CASTS " + ele;
        }
        else if (caster == ICasterType.NPC_ALLY)
        {
            castBox.color            = allyColor;
            talkBox.color            = allyColor;
            battleLogSubText[1].text = "ALLY CASTS " + ele;
        }
        else         //caster == IcasterType.INVALID (clarke is speaking)
        {
            castBox.color            = clarkeColor;
            talkBox.color            = clarkeColor;
            battleLogSubText[1].text = "ERROR CAST";
        }
    }