Example #1
0
        static bool FelRushCheckCharge(bool needForVengeful)
        {
            // if we are already almost at max charges, go for it
            if (FelRushAlmostMaxCharge())
            {
                return(true);
            }

            SpellChargeInfo sci = S.GetSpellChargeInfo(SB.FelRush);

            // if we have no charges, but almost 1 charge available, go for it
            if (sci.ChargesLeft == 0)
            {
                return(sci.TimeUntilNextCharge.TotalMilliseconds < 500);
            }

            if (sci.ChargesLeft == 1)
            {
                if (needForVengeful)
                {
                    return(true);
                }
                // if we have 1 charge, but the cooldown time fo vengeful retreat is less than next charge time, go for it
                if (sci.TimeUntilNextCharge.TotalMilliseconds <= S.CooldownTimeLeft(SB.VengefulRetreat))
                {
                    return(true);
                }
            }
            // don't go for it.
            return(false);
        }
Example #2
0
        public static bool MaxChargesAvailable(int Spell)
        {
            SpellChargeInfo sci = GetSpellChargeInfo(Spell);

            if (sci != null)
            {
                return(sci.ChargesLeft == sci.MaxCharges);
            }
            return(false);
        }