Example #1
0
        private static void TryCharge(SpellCasterHand hand)
        {
            if (hand && hand.currentSpell is SpellLightning)
            {
                if (hand.bodyHand && hand.bodyHand.interactor && hand.bodyHand.interactor.grabbedHandle)
                {
                    bool           tryCast = hand.caster.creature == Creature.player && PlayerControl.GetHand(hand.bodyHand.side).indexCurl > 0.5f;
                    SpellLightning spell   = hand.currentSpell as SpellLightning;

                    if (hand.bodyHand.interactor.grabbedHandle.item)
                    {
                        if (tryCast || Electrical.ItemChargeSettings.autoCharge || hand.caster.creature != Creature.player)
                        {
                            float manaCost = Electrical.ItemChargeSettings.manaPerSec * Time.deltaTime;
                            if (hand.caster.currentMana > manaCost)
                            {
                                hand.caster.currentMana -= manaCost;
                                Item item = hand.bodyHand.interactor.grabbedHandle.item;
                                ChargeItem(item);

                                // If we're holding a bow, charge nocked arrows too
                                var bowString = item.GetComponentInChildren <BowString>();
                                if (bowString)
                                {
                                    if (bowString.nockedArrow)
                                    {
                                        ChargeItem(bowString.nockedArrow);
                                    }
                                }
                            }
                        }
                    }
                    if (hand.bodyHand.interactor.grabbedHandle is RagdollHandle && tryCast)
                    {
                        float manaCost = Electrical.RagdollChargeSettings.manaPerSec * Time.deltaTime;
                        if (hand.caster.currentMana > manaCost)
                        {
                            var          ragdollHandle = hand.bodyHand.interactor.grabbedHandle as RagdollHandle;
                            DamageStruct shockDamage   = spell.damageStruct;
                            shockDamage.damage         = Electrical.RagdollChargeSettings.damagePerSec * Time.deltaTime;
                            shockDamage.hitRagdollPart = ragdollHandle.ragdollPart;
                            CollisionStruct spellCollision = new CollisionStruct(shockDamage);
                            ragdollHandle.ragdollPart.ragdoll.creature.health.Damage(ref spellCollision);
                        }
                    }
                }
            }
        }
Example #2
0
        private static void TryLevitate(SpellCasterHand casterHand)
        {
            var hand = casterHand.bodyHand;

            if (casterHand.force > 0.1f &&
                !Player.local.locomotion.isGrounded &&
                hand.interactor.grabbedHandle == null)
            {
                Vector3 direction = (hand.bone.parent.position - hand.bone.position).normalized;
                var     thrustMod = Electrical.LevitationSettings.thrust * Time.deltaTime * casterHand.force;
                if (casterHand.caster.currentMana < 5f)
                {
                    thrustMod *= 0.5f;
                }
                Player.local.locomotion.rb.AddForceAtPosition(direction * thrustMod, hand.bone.transform.position, ForceMode.VelocityChange);
            }
        }
Example #3
0
 public override void Load(SpellData.Instance spellDataInstance, SpellCasterHand handCaster)
 {
     spellCasterHand = handCaster;
     base.Load(spellDataInstance, handCaster);
 }