Example #1
0
        public void Initialize()
        {
            if (this.myInitialized)
            {
                return;
            }

            if (this.Spells.Length == 1)
            {
                this.mySpells = SpellBook.GenerateForGuild();
            }
            else
            {
                this.mySpells = SpellBook.FromDatabase(this.Spells);
            }



            if (this.Stats != string.Empty)
            {
                this.ParseStats();
            }

            this.myFightStats.AddBase(EffectEnum.AddForce, this.Level);
            this.myFightStats.AddBase(EffectEnum.AddSagesse, this.myStats.GetTotal(EffectEnum.AddSagesse));
            this.myFightStats.AddBase(EffectEnum.AddIntelligence, this.Level);
            this.myFightStats.AddBase(EffectEnum.AddChance, this.Level);
            this.myFightStats.AddBase(EffectEnum.AddAgilite, this.Level);
            this.myFightStats.AddBase(EffectEnum.AddReduceDamagePourcentNeutre, (int)Math.Floor((double)this.Level / 2));
            this.myFightStats.AddBase(EffectEnum.AddReduceDamagePourcentFeu, (int)Math.Floor((double)this.Level / 2));
            this.myFightStats.AddBase(EffectEnum.AddReduceDamagePourcentEau, (int)Math.Floor((double)this.Level / 2));
            this.myFightStats.AddBase(EffectEnum.AddReduceDamagePourcentAir, (int)Math.Floor((double)this.Level / 2));
            this.myFightStats.AddBase(EffectEnum.AddReduceDamagePourcentTerre, (int)Math.Floor((double)this.Level / 2));
            this.myFightStats.AddBase(EffectEnum.AddEsquivePA, (int)Math.Floor((double)this.Level / 2));
            this.myFightStats.AddBase(EffectEnum.AddEsquivePM, (int)Math.Floor((double)this.Level / 2));

            this.PatternSpells = new CachedString(new Func <String>(() =>
            {
                return(string.Join("|", this.mySpells.GetMySpells().Values.Select(x => x.Id + ";" + x.Level)));
            }));

            /*
             * SpellBook.SpellInfo curSpell in mySpells.GetSpellInfos()*/

            this.myInitialized = true;
        }