protected virtual void SetInterfaceDisplayObjectsForGame() { _speedometer.PlayerMotionEngine = (PlayerMotionEngine)_player.MotionEngine; _speedometer.Reset(); RegisterGameObject(_speedometer); _statusDisplay.Position = Vector2.Zero; RegisterGameObject(_statusDisplay); RegisterGameObject(_playerEventPopup); }
protected virtual void SetInterfaceDisplayObjectsForGame() { _speedometer.PlayerMotionEngine = (PlayerMotionEngine)_player.MotionEngine; _speedometer.Reset(); }