public void When_CurrentSpeed_IsBelow_InitialSpeed_Always_Return_0_Percent() { var speedProgress = new SpeedProgress( initialSpeed: 60, currentSpeed: 50, targetSpeed: 100, weighting: 100 ); Assert.That(speedProgress.CalculateProgress(), Is.EqualTo(0)); }
public void No_TargetSpeed_Always_Has_100_Percent_Complete() { var speedProgress = new SpeedProgress( initialSpeed: 60, currentSpeed: 80, targetSpeed: 0, weighting: 100 ); Assert.That(speedProgress.CalculateProgress(), Is.EqualTo(100)); }
public void Quarter_Way_Between_Initial_And_Target_Speeds_Means_Quarter_Progress() { var speedProgress = new SpeedProgress( initialSpeed: 10, currentSpeed: 35, targetSpeed: 110, weighting: 100 ); Assert.That(speedProgress.CalculateProgress(), Is.EqualTo(25)); }
public void No_InitialSpeed_But_Has_TargetSpeed_Calcs_Correctly() { var speedProgress = new SpeedProgress( initialSpeed: 0, currentSpeed: 35, targetSpeed: 100, weighting: 100 ); Assert.That(speedProgress.CalculateProgress(), Is.EqualTo(35)); }
public void Half_Way_Between_Initial_And_Target_Speeds_Means_Fifty_Percent_Progress() { var speedProgress = new SpeedProgress( initialSpeed: 10, currentSpeed: 60, targetSpeed: 110, weighting: 100 ); Assert.That(speedProgress.CalculateProgress(), Is.EqualTo(50)); }