public void EndGametoHighScore() { SDTimer = Timer.GetComponent <SpeedDotTimer>(); SDHSTable = HighScoreTable.GetComponent <SpeedDotHighScoreTable>(); SDTimer.StopTimer(); SDHSTable.checkScore(SDTimer.GetTime()); // Ignore AAA, originally for name input, not doing that no more. SDTimer.ResetTimer(); /*--------Turn off stuff we don't need, then render table-----*/ SpeedDotConnector2D.SetActive(false); SpeedDots.SetActive(false); GamePlay.SetActive(false); Timer.SetActive(false); HighScoreTable.SetActive(true); }
// Start is called before the first frame update void Start() { SDHSTable = HighScoreTable.GetComponent <SpeedDotHighScoreTable>(); SpeedDotConnector2D.SetActive(false); SpeedDots.SetActive(false); GamePlay.SetActive(false); Timer.SetActive(false); MainMenuCanvas.SetActive(true); HighScoreTable.SetActive(false); GoToSwipeMenu.SetActive(true); SDHSTable.HighScoreTableCheck(); //Check if we have a highscore table }