public void StopCancel() { if (speechPlugin != null) { speechPlugin.StopCancel(); } Debug.Log(TAG + " StopCancel... "); }
public void StopCancel() { if (speechPlugin != null) { speechPlugin.StopCancel(); } UnityEngine.Debug.Log(TAG + " StopCancel... "); this.StartListeningNoBeep(); }
//TextToSpeechPlugin Events public void ToggleSpeechState() { if (microphoneImage.gameObject.activeInHierarchy) { // start listening to speech StartListening(); } else { if (speechPlugin != null) { speechPlugin.StopCancel(); } if (textToSpeechPlugin != null) { textToSpeechPlugin.Stop(); } } }