void OnDestroy()
    {
        Debug.Log("OnDestroy");

        #if UNITY_IPHONE
        SpeechNativePlugin._release();
                #endif
    }
    // Start is called before the first frame update
    void Start()
    {
        #if UNITY_IPHONE
        SpeechNativePlugin._init();

        SpeechNativePlugin._listenWithCallback(OnTextRecognized);
                #endif
    }