Example #1
0
        private void Update(EvaluationContext context)
        {
            // Parameters
            var parameterBufferContent = new PbrMaterialParams
            {
                BaseColor     = BaseColor.GetValue(context),
                EmissiveColor = EmissiveColor.GetValue(context),
                Roughness     = Roughness.GetValue(context),
                Specular      = Specular.GetValue(context),
                Metal         = Metal.GetValue(context)
            };

            ResourceManager.Instance().SetupConstBuffer(parameterBufferContent, ref _parameterBuffer);

            // Textures
            var resourceManager = ResourceManager.Instance();
            var device          = resourceManager.Device;

            Utilities.Dispose(ref _baseColorMapSrv);
            var tex = BaseColorMap.GetValue(context) ?? PbrContextSettings.WhitePixelTexture;

            _baseColorMapSrv = new ShaderResourceView(device, tex);
            context.PbrMaterialTextures.AlbedoColorMap = _baseColorMapSrv;

            Utilities.Dispose(ref _normalMapSrv);
            var tex2 = NormalMap.GetValue(context) ?? PbrContextSettings.NormalFallbackTexture;

            _normalMapSrv = new ShaderResourceView(device, tex2);
            context.PbrMaterialTextures.NormalMap = _normalMapSrv;

            Utilities.Dispose(ref _rsmoMapSrv);
            var tex3 = RoughnessSpecularMetallicOcclusionMap.GetValue(context) ?? PbrContextSettings.RsmoFallbackTexture;

            _rsmoMapSrv = new ShaderResourceView(device, tex3);
            context.PbrMaterialTextures.RoughnessSpecularMetallicOcclusionMap = _rsmoMapSrv;

            Utilities.Dispose(ref _emissiveColorMapSrv);
            var tex4 = EmissiveColorMap.GetValue(context) ?? PbrContextSettings.WhitePixelTexture;

            _emissiveColorMapSrv = new ShaderResourceView(device, tex4);
            context.PbrMaterialTextures.EmissiveColorMap = _emissiveColorMapSrv;

            var previousParameters = context.PbrMaterialParams;

            context.PbrMaterialParams = _parameterBuffer;


            SubTree.GetValue(context);
            context.PbrMaterialParams = previousParameters;
        }