protected override SpectrumRendererParams CreateSpectrumRendererParams() { // Delta-C // Total Size: 448 x 320 // Visible Size: 384 x 304 (72+256+56 x 64+192+48) var timing = SpectrumRenderer.CreateParams(); timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 68; timing.c_ulaFirstPaperTact = 65; // 68; timing.c_frameTactCount = 69216; //69888; timing.c_ulaBorderTop = 32; timing.c_ulaBorderBottom = 32; timing.c_ulaBorderLeftT = 16; timing.c_ulaBorderRightT = 16; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 836;//224; timing.c_ulaFlashPeriod = 8; timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // Байт // Total Size: 448 x 312 // Visible Size: 320 x 240 (32+256+32 x 24+192+24) var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 69888; timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 64; timing.c_ulaFirstPaperTact = 56; timing.c_ulaBorder4T = true; timing.c_ulaBorder4Tstage = 0; timing.c_ulaBorderTop = 32; timing.c_ulaBorderBottom = 32; timing.c_ulaBorderLeftT = 16; timing.c_ulaBorderRightT = 16; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 33; timing.c_ulaFlashPeriod = 25; timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // PROFI 3.2 // Total Size: 768 x 312 // Visible Size: 640 x 240 (64+512+64 x 0+240+0) // SYNCGEN: SAMX6 (original) var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 69888; // 59904 for profi mode (312x192) timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 56; timing.c_ulaFirstPaperTact = 39; //42; timing.c_ulaBorder4T = false; // TODO: check? timing.c_ulaBorder4Tstage = 1; // TODO: check? timing.c_ulaBorderTop = 32; timing.c_ulaBorderBottom = 32; timing.c_ulaBorderLeftT = 16; timing.c_ulaBorderRightT = 16; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 32 + 7; // TODO: needs approve timing.c_ulaFlashPeriod = 25; // TODO: check? timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom; return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // ZX Spectrum +3 // Total Size: 456 x 311 // Visible Size: 352 x 303 (48+256+48 x 55+192+56) var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 70908; timing.c_ulaLineTime = 228; timing.c_ulaFirstPaperLine = 63; timing.c_ulaFirstPaperTact = 64; // 64 [40sync+24border+128scr+32border] timing.c_ulaBorder4T = true; timing.c_ulaBorder4Tstage = 2; timing.c_ulaBorderTop = 32; //55 timing.c_ulaBorderBottom = 32; //56 timing.c_ulaBorderLeftT = 16; //16T timing.c_ulaBorderRightT = 16; //32T timing.c_ulaIntBegin = 64 + 2; timing.c_ulaIntLength = 32; // according to fuse timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // Scorpion [Yellow PCB] // Total Size: 448 x 312 // Visible Size: 320 x 240 (32+256+32 x 24+192+24) var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 69888;//+ timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 64; timing.c_ulaFirstPaperTact = 61;// 64; // 64 [40sync+24border+128scr+32border] timing.c_ulaBorder4T = true; timing.c_ulaBorder4Tstage = 0; timing.c_ulaBorderTop = 32; //64; timing.c_ulaBorderBottom = 32; // 40; timing.c_ulaBorderLeftT = 16; // 24; //24 timing.c_ulaBorderRightT = 16; // 24; //32 timing.c_ulaIntBegin = 61; timing.c_ulaIntLength = 32; // according to fuse timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // Pentagon 128K // Total Size: 448 x 320 // Visible Size: 384 x 304 (72+256+56 x 64+192+48) var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 71680; timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 80; timing.c_ulaFirstPaperTact = 65; // 68; // 68 [32sync+36border+128scr+28border] timing.c_ulaBorder4T = false; // TODO: check? timing.c_ulaBorder4Tstage = 1; // TODO: check? timing.c_ulaBorderTop = 32; timing.c_ulaBorderBottom = 32; timing.c_ulaBorderLeftT = 16; timing.c_ulaBorderRightT = 16; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 32; timing.c_ulaFlashPeriod = 25; // TODO: check? timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // Leningrad 1 // Total Size: 448 x 320 // Visible Size: 384 x 304 (72+256+56 x 64+192+48) // 224 = 128T scr + 32T right + 32T HSync + 32T left // 312 = 192 scr + 40 bottom + 16 VSync + 64 top border var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 69888; // + timing.c_ulaLineTime = 224; // + timing.c_ulaFirstPaperLine = 64; // + timing.c_ulaFirstPaperTact = 61; //64; timing.c_ulaBorderTop = 32; // 48; timing.c_ulaBorderBottom = 32; // 48; timing.c_ulaBorderLeftT = 16; // 32; // + timing.c_ulaBorderRightT = 16; // 32; // + timing.c_ulaIntBegin = 64 + (64 + 192) * 224; timing.c_ulaIntLength = 32; timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
SpectrumRenderer SpawnSpectrumRenderer(DSPNode spectrumNode) { GameObject go = Instantiate(SpectrumRendererPrefab); SpectrumRenderer spectrum = go.GetComponent <SpectrumRenderer>(); spectrum.Init(_Graph, spectrumNode); return(spectrum); }
protected override void OnRendererInit() { var palette = SpectrumRenderer.CreatePalette(); SpectrumRenderer.Palette = palette; ProfiRenderer.Palette = palette; SpectrumRenderer.Params = CreateSpectrumRendererParams(); ProfiRenderer.Params = CreateProfiRendererParams(); }
public override void Init() { base.Init(); if (DSPReady) { GameObject go = Instantiate(_DSPWidgetGraph.GraphContainer.SpectrumRendererPrefab); SpectrumRenderer = go.GetComponent <SpectrumRenderer>(); SpectrumRenderer.Init(DSPGraph, DSPNode); } }
public void Register(SpectrumRenderer sr) { Rect rect = new Rect(0, 0, sr.SpectrumRT.width, sr.SpectrumRT.height); if (_Items.Count > 0) { Item lastItem = _Items[_Items.Count - 1]; rect.x = lastItem.rect.x + 30; rect.y = lastItem.rect.y + 15; } _Items.Add(new Item() { spectrum = sr, rect = rect, scale = 1f }); }
protected override void OnRendererInit() { var palette = SpectrumRenderer.CreatePalette(); SpectrumRenderer.Palette = palette; Atm320Renderer.Palette = palette; Atm640Renderer.Palette = palette; AtmTxtRenderer.Palette = palette; EvoTxtRenderer.Palette = palette; EvoHwmRenderer.Palette = palette; EvoA16Renderer.Palette = palette; SpectrumRenderer.Params = CreateSpectrumRendererParams(); Atm320Renderer.Params = Atm320Renderer.CreateParams(); Atm640Renderer.Params = Atm640Renderer.CreateParams(); AtmTxtRenderer.Params = AtmTxtRenderer.CreateParams(); EvoTxtRenderer.Params = AtmTxtRenderer.Params; EvoHwmRenderer.Params = SpectrumRenderer.Params; EvoA16Renderer.Params = SpectrumRenderer.Params; }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { var timing = SpectrumRenderer.CreateParams(); timing.c_ulaLineTime = 0xe0; timing.c_ulaFirstPaperLine = 80; timing.c_ulaFirstPaperTact = 0x44; timing.c_frameTactCount = 0x11800 * 6;//6 - 21MHz timing.c_ulaBorderTop = 0x18; timing.c_ulaBorderBottom = 0x18; timing.c_ulaBorderLeftT = 0x10; timing.c_ulaBorderRightT = 0x10; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 0x20; timing.c_ulaWidth = ((timing.c_ulaBorderLeftT + 0x80) + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 0xc0) + timing.c_ulaBorderBottom; return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // Кворум БК-04 // Total Size: 448 x 312 // Visible Size: 384 x 296 (72+256+56 x 64+192+40) var timing = SpectrumRenderer.CreateParams(); timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 80; // proof???80 timing.c_ulaFirstPaperTact = 65; // 68; // proof???68 [32sync+36border+128scr+28border] timing.c_frameTactCount = 69888; // for pentagon mod = 71680 timing.c_ulaBorderTop = 32; //64; timing.c_ulaBorderBottom = 32; //40; timing.c_ulaBorderLeftT = 16; timing.c_ulaBorderRightT = 16; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 32; timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
protected override SpectrumRendererParams CreateSpectrumRendererParams() { // ATM1 v4.50 // Total Size: 448 x 312 // Visible Size: 320 x 240 (32+256+32 x 24+192+24) var timing = SpectrumRenderer.CreateParams(); timing.c_frameTactCount = 69888; timing.c_ulaLineTime = 224; timing.c_ulaFirstPaperLine = 80; // proof???80 timing.c_ulaFirstPaperTact = 65; // 68; // proof???68 [32sync+36border+128scr+28border] timing.c_ulaBorderTop = 32; //64; timing.c_ulaBorderBottom = 32; // 40; timing.c_ulaBorderLeftT = 16; timing.c_ulaBorderRightT = 16; timing.c_ulaIntBegin = 0; timing.c_ulaIntLength = 32; timing.c_ulaWidth = (timing.c_ulaBorderLeftT + 128 + timing.c_ulaBorderRightT) * 2; timing.c_ulaHeight = (timing.c_ulaBorderTop + 192 + timing.c_ulaBorderBottom); return(timing); }
void ConfigureDSP() { AudioConfiguration audioConfig = AudioSettings.GetConfiguration(); Debug.LogFormat("BufferSize={0} SampleRate={1}", audioConfig.dspBufferSize, audioConfig.sampleRate); _Graph = DSPGraph.Create(SoundFormat.Stereo, 2, audioConfig.dspBufferSize, audioConfig.sampleRate); _Driver = new MyAudioDriver { Graph = _Graph }; _OutputHandle = _Driver.AttachToDefaultOutput(); // create graph structure using (var block = _Graph.CreateCommandBlock()) { // // create nodes // _Oscilator1 = CreateOscilator(block); _Oscilator2 = CreateOscilator(block); _Oscilator3 = CreateOscilator(block); _Oscilator4 = CreateOscilator(block); _ADSR1 = CreateADSR(block); _ADSR2 = CreateADSR(block); _ADSR3 = CreateADSR(block); _ADSR4 = CreateADSR(block); _VCA1 = CreateVCA(block); _VCA2 = CreateVCA(block); _Mixer3 = CreateMixer(block); _Mixer4 = CreateMixer(block); _Midi = CreateMidi(block); _Attenuator = CreateAttenuator(block); _MonoToStereo = CreateMonoToStereo(block); _Scope = CreateMonoScope(block); _Spectrum = CreateSpectrum(block); // // connect nodes // block.Connect(_Midi, 0, _ADSR1, 0); // midi gate to adsr block.Connect(_Midi, 0, _ADSR2, 0); block.Connect(_Midi, 0, _ADSR3, 0); block.Connect(_Midi, 0, _ADSR4, 0); block.Connect(_Midi, 1, _Oscilator1, 1); // midi note to oscilator pitch block.Connect(_Midi, 1, _Oscilator2, 1); block.Connect(_Midi, 1, _Oscilator3, 1); block.Connect(_Midi, 1, _Oscilator4, 1); block.Connect(_Midi, 2, _Oscilator1, 2); // midi retrigger to oscilator reset phase block.Connect(_Midi, 2, _Oscilator2, 2); block.Connect(_Midi, 2, _Oscilator3, 2); block.Connect(_Midi, 2, _Oscilator4, 2); block.Connect(_ADSR1, 0, _VCA1, 0); // adsr gate to vca voltage block.Connect(_ADSR2, 0, _VCA2, 0); block.Connect(_Oscilator1, 0, _VCA1, 1); // oscilator out to vca in block.Connect(_Oscilator2, 0, _VCA2, 1); block.Connect(_VCA1, 0, _Oscilator3, 0); // vca out to oscilator fm block.Connect(_VCA2, 0, _Oscilator4, 0); block.Connect(_ADSR3, 0, _Mixer3, 1); // adsr gate to mixer cv block.Connect(_ADSR4, 0, _Mixer4, 1); block.Connect(_Oscilator3, 0, _Mixer3, 0); // oscilator out to mixer in block.Connect(_Oscilator4, 0, _Mixer4, 0); block.Connect(_Mixer3, 0, _Attenuator, 0); // mixer out to attenuator in block.Connect(_Mixer4, 0, _Attenuator, 0); block.Connect(_Attenuator, 0, _MonoToStereo, 0); // attenuator out to monotostereo left block.Connect(_Attenuator, 0, _MonoToStereo, 1); // attenuator out to monotostereo right block.Connect(_MonoToStereo, 0, _Graph.RootDSP, 0); // monotostereo out to output block.Connect(_Attenuator, 0, _Scope, 0); block.Connect(_Attenuator, 0, _Spectrum, 0); // // parameters // block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator1, OscilatorNode.Parameters.Frequency, 130.813f); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator1, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator2, OscilatorNode.Parameters.Frequency, 130.813f); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator2, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator3, OscilatorNode.Parameters.Frequency, 261.626f); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator3, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator3, OscilatorNode.Parameters.FMMultiplier, 0.5f); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator4, OscilatorNode.Parameters.Frequency, 130.813f); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator4, OscilatorNode.Parameters.Mode, (float)OscilatorNode.Mode.Sine); block.SetFloat <OscilatorNode.Parameters, OscilatorNode.Providers, OscilatorNode>(_Oscilator4, OscilatorNode.Parameters.FMMultiplier, 0.4f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Attack, 0.1f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Decay, 0.05f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Sustain, 0.5f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR1, ADSRNode.Parameters.Release, 0.2f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Attack, 0.1f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Decay, 0.05f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Sustain, 0.5f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR2, ADSRNode.Parameters.Release, 0.2f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Attack, 0.05f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Decay, 0.05f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Sustain, 0.5f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR3, ADSRNode.Parameters.Release, 0.1f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Attack, 0.05f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Decay, 0.05f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Sustain, 0.5f); block.SetFloat <ADSRNode.Parameters, ADSRNode.Providers, ADSRNode>(_ADSR4, ADSRNode.Parameters.Release, 0.1f); block.SetFloat <VCANode.Parameters, VCANode.Providers, VCANode>(_VCA1, VCANode.Parameters.Multiplier, 1.0f); block.SetFloat <VCANode.Parameters, VCANode.Providers, VCANode>(_VCA2, VCANode.Parameters.Multiplier, 1.0f); block.SetFloat <AttenuatorNode.Parameters, AttenuatorNode.Providers, AttenuatorNode>(_Attenuator, AttenuatorNode.Parameters.Multiplier, 1.0f); block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.Time, 0.05f); block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.TriggerTreshold, 0f); block.SetFloat <SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>(_Spectrum, SpectrumNode.Parameters.Window, (float)SpectrumNode.WindowType.BlackmanHarris); } _ScopeRenderer = SpawnScopeRenderer(_Scope); _ScopeRenderer.Height = 5.01f; _ScopeRenderer.Offset = 0f; _SpectrumRenderer = SpawnSpectrumRenderer(_Spectrum); }
public ProfiRenderer() { Params = CreateParams(); Palette = SpectrumRenderer.CreatePalette(); }
void ConfigureDSP() { AudioConfiguration audioConfig = AudioSettings.GetConfiguration(); Debug.LogFormat("BufferSize={0} SampleRate={1}", audioConfig.dspBufferSize, audioConfig.sampleRate); _MicrophoneClip = Microphone.Start(Microphone.devices[0], true, 1, audioConfig.sampleRate); Debug.LogFormat("Microphone Channels={0} Frequency={1} Samples={2} Ambisonic={3}", _MicrophoneClip.channels, _MicrophoneClip.frequency, _MicrophoneClip.samples, _MicrophoneClip.ambisonic); _MicrophoneBuffer = new NativeArray <float>(_MicrophoneClip.samples, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); _MicrophoneDataArray = new float[_MicrophoneClip.samples]; _Graph = DSPGraph.Create(SoundFormat.Stereo, 2, audioConfig.dspBufferSize, audioConfig.sampleRate); _Driver = new MyAudioDriver { Graph = _Graph }; _OutputHandle = _Driver.AttachToDefaultOutput(); // create graph structure using (var block = _Graph.CreateCommandBlock()) { // // create nodes // _Microphone = block.CreateDSPNode <MicrophoneNode.Parameters, MicrophoneNode.Providers, MicrophoneNode>(); block.AddOutletPort(_Microphone, 1, SoundFormat.Mono); _Scope = block.CreateDSPNode <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(); block.AddInletPort(_Scope, 1, SoundFormat.Mono); _Spectrum = block.CreateDSPNode <SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>(); block.AddInletPort(_Spectrum, 1, SoundFormat.Mono); _MonoToStereo = block.CreateDSPNode <MonoToStereoNode.Parameters, MonoToStereoNode.Providers, MonoToStereoNode>(); block.AddInletPort(_MonoToStereo, 1, SoundFormat.Mono); // left block.AddInletPort(_MonoToStereo, 1, SoundFormat.Mono); // right block.AddOutletPort(_MonoToStereo, 2, SoundFormat.Stereo); // // connect nodes // block.Connect(_Microphone, 0, _MonoToStereo, 0); block.Connect(_Microphone, 0, _MonoToStereo, 1); block.Connect(_MonoToStereo, 0, _Graph.RootDSP, 0); block.Connect(_Microphone, 0, _Scope, 0); block.Connect(_Microphone, 0, _Spectrum, 0); // // set parameters // block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.Time, 1f); block.SetFloat <ScopeNode.Parameters, ScopeNode.Providers, ScopeNode>(_Scope, ScopeNode.Parameters.TriggerTreshold, 0f); block.SetFloat <SpectrumNode.Parameters, SpectrumNode.Providers, SpectrumNode>(_Spectrum, SpectrumNode.Parameters.Window, (float)SpectrumNode.WindowType.Hamming); } _ScopeRenderer = SpawnScopeRenderer(_Scope); _ScopeRenderer.Height = 5.0f; _ScopeRenderer.Offset = 0.0f; _SpectrumRenderer = SpawnSpectrumRenderer(_Spectrum); StartCoroutine(InitMicCoroutine()); }
public Atm320Renderer() { Params = CreateParams(); Palette = SpectrumRenderer.CreatePalette(); }
public EvoA16Renderer() { Params = SpectrumRenderer.CreateParams(); Palette = SpectrumRenderer.CreatePalette(); }
public EvoTxtRenderer() { InitStaticTables(); Params = AtmTxtRenderer.CreateParams(); Palette = SpectrumRenderer.CreatePalette(); }