Example #1
0
        public override Bsdf GetBsdf(DifferentialGeometry dgGeom, DifferentialGeometry dgShading)
        {
            // Allocate _BSDF_, possibly doing bump mapping with _bumpMap_
            var dgs = (_bumpMap != null)
                ? Bump(_bumpMap, dgGeom, dgShading)
                : dgShading;

            var bsdf = new Bsdf(dgs, dgGeom.Normal);

            // Evaluate textures for _MatteMaterial_ material and allocate BRDF
            Spectrum r   = Spectrum.Clamp(_kd.Evaluate(dgs));
            float    sig = MathUtility.Clamp(_sigma.Evaluate(dgs), 0.0f, 90.0f);

            if (!r.IsBlack)
            {
                if (sig == 0.0f)
                {
                    bsdf.Add(new Lambertian(r));
                }
                else
                {
                    bsdf.Add(new OrenNayar(r, sig));
                }
            }
            return(bsdf);
        }
Example #2
0
        public void ComputeScatteringFunctions(SurfaceInteraction inter, bool allowMultipleLobes)
        {
            var r = Diffuse.Clamp();

            //TODO sigma -> Oren-Nayar

            inter.Bsdf = new BSDF(inter);
            inter.Bsdf.Add(new LambertianReflection(r));
        }