public void reset() { boardData = GenerateBoardData(); // Debug.Log(boardData.ToString()); specimen.CalculateFitness(boardData); // disable physics to wipe velocity, torque, etc. rgbd.isKinematic = true; // reset position to start transform.position = initialPos; // reset rotation to start transform.rotation = initialRotation; // enable physics for next run rgbd.isKinematic = false; rotationsInAir = new List <Vector3>(); positionsInAir = new List <Vector3>(); leftFootPositions = new List <Vector3>(); rightFootPositions = new List <Vector3>(); }